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Neon Market [Showcase]

Neon Market [Showcase]

A Roblox experience owned by Shiguto.

Social & hangoutENshowcasehangoutshiguto

Description (written by the developer; not a statement by this register)

• This is a showcase game, there is no objective. Consider it as a hangout, feel free to explore! • Welcome to The Neon Market, an underground shopping mall conveniently hidden from the noise of everyday life. • This is collaboration showcase between members of Shiguto and members of the Shiguto chat server. Everyone who helped is listed below, make sure to check out their work! • Contributors: AirConditioningUnit, ArchitectID, Architect_Build, Clayton, Covertcarl, CyanObject, Cyberpunk, CyniaI, Dreadnautical, Exspects, Foxnite, Hallowsfog, InfiniteEffect, Jiga, JJ4530, Joseph155, Klutzagon, Leesu220, Locakola2004, Lolfacgusta, MaxedPoin, Mindguy, Minhngu16, Mr_Wigs, Neutrual_State, Nor0i, 0skarian, PYLOTS, Qatar41, Rafasamir, RejectToHumanity, Safazi, Samantha_Koutari, Shiyou, SouIwave, Stravan, TheClubMinecraftBras, Todays, Tohb, Tuankhoi18092005, Uneq_Rose, VacantRoom, Vacuoomm, Viruxex, Zboys, 3rdLordCage

Last updated by the developer 9 Nov 2025, 02:11 UTC.

0
playing (measured 14 Aug 2026, 04:51 UTC)
349,014
lifetime visits
94%
liked (6,476 👍 / 421 👎)
20,314
favourites (58.2 per 1k visits)
11 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played "Neon Market"! · welcome171,840 · 100.0% win
Samuko Collector · collection912 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked25 August 2026 — 94 % liked14 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0794no change
14 Aug 2026, 23:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.