Trollge Eternity
A Roblox experience owned by Eternal. Studios.
AdventureENTrollgePVP CombatCollection
Trollge Eternity is an adventure experience created on 2023-11-28. It has recorded 1,000,970 lifetime visits and 1,618 favorites. The current like percentage is 64, with zero players active at the time of measurement. The description indicates the game is discontinued and no longer receiving updates.
Description (written by the developer; not a statement by this register)
[ This game is discontinued, don't expect any updates. ] 💎 Collect items! 👽 Use the items to collect all sorts of Trolls with attacks! ⚔️ Fight bosses and other players in PVP combat! 🌌 Latest Event : Nothing Currently. 🌌 Latest Update : MAJOR UPDATE! Added 5 trolls; Troll: Vengance, Gambler Rework, Ruler, Anti Ruler, and Anti Raid! ❗ DONT LEAVE IMMEDIETLY AFTER JOINING OR STORING A TROLL/ITEM TO PREVENT DATA-LOSS ❗ 🔘 Shutdown = Update 💭 This game took inspiration by such Trollge games like World Of Trolls, Trollge Conventions, Trollge Universe Incident, Another Trollge Game, and others. ---- Commands ---- ;items UserHere ;trolls UserHere -------------- Staff -------------- thhedonutking112 : Owner lookndoop : Owner GreeenCreeeper : Admin John_thegameriguess : Admin Calculatorstudios : Mod Chri051111 : Credits for many images used All_Toxic79 : Music Producer
Last updated by the developer 16 Apr 2026, 02:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.