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😋Sushi Merge

😋Sushi Merge

A Roblox experience owned by Player Research Group.

PuzzleENmergefoodcasual

😋Sushi Merge is a puzzle experience created on 2023-11-29. It has accumulated 4,508,185 lifetime visits and 21,459 favorites. Currently, 15 players are active. The game holds a 79% like percentage. Players merge sushi rolls to earn badges and climb leaderboards. The title supports mobile, console, and PC platforms.

Description (written by the developer; not a statement by this register)

Drop to merge similar sushi rolls to form new rolls! 🍣✨ How to play: 🍣 Click to Drop Sushi Rolls! 🌟 Merge rolls into bigger Sushi! ⚠️ Be careful not to overflow the bin! 🏅Discover and earn badges for up to 12 different rolls 🏆 Climb the Weekly Leaderboard 📱 🎮 💻 Available on Mobile/Console/PC 🔔 Join the community through social links to receive exclusive updates! tags: food, sushi, japan, merge, cute, mobile, watermelon, fruit game

Last updated by the developer 28 Jul 2026, 17:34 UTC.

15
playing (measured 10 Aug 2026, 19:36 UTC)
4,508,185
lifetime visits
78%
liked (5,014 👍 / 1,402 👎)
21,514
favourites (4.8 per 1k visits)
29 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3626first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tier 1 · progression607,475 · 100.0% win
Tier 2 · progression537,330 · 100.0% win
Tier 3 · progression531,370 · 100.0% win
Tier 4 · progression494,610 · 100.0% win
Tier 5 · progression443,075 · 100.0% win
Tier 6 · progression377,465 · 100.0% win
Tier 7 · progression303,566 · 90.8% win
Tier 8 · progression238,490 · 48.6% win
Tier 9 · progression176,289 · 23.8% win
Tier 10 · progression102,737 · 9.8% win
Tier 11 · progression36,055 · 3.3% win
Tier 12 · progression5,023 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 79 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3678no change
24 Aug 2026, 02:3578-1
14 Aug 2026, 02:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.