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CLICK a ROCK! [TOWN!]

CLICK a ROCK! [TOWN!]

A Roblox experience owned by Bread's Turtle.

Clicker & idleENclickeridletown

CLICK a ROCK! [TOWN!] is a clicker-idle experience created on November 29, 2023. The game has accumulated 1,484,307 lifetime visits and 13,011 favorites. It maintains a 92 percent like percentage. Currently, zero players are active. The title features town exploration and upgrade mechanics within the idle genre.

Description (written by the developer; not a statement by this register)

If servers are slow, try using a private server :D (their free!) omg u found a rock!! that's the whole story :0 💫CLICK a ROCK is a game where you.. well? click a rock! 💎LEVEL UP! UNLOCK new UPGRADES! become more POWERFUL! 🐢HIRE tons of WORKERS, EXPLORE TOWN ISLAND & DISCOVER! 🔔drop a like & favorite if you enjoyed! (pls lol) 💖Follow the Creator https://www.roblox.com/users/2640291436/profile Updates Every Other Week! hopefully :-) A Solo-Game by Christopher Make Sure to Join The Group to receive Daily Rewards✨ Click a rock was originally released in January 2024

Last updated by the developer 25 May 2025, 08:20 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
1,484,307
lifetime visits
92%
liked (19,388 👍 / 1,715 👎)
13,002
favourites (8.8 per 1k visits)
29 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky Gem!
799 R$
VIP
399 R$
2x Gems
399 R$
2x Workers
399 R$
Faster Auto Clicker
299 R$
Super Lucky Gem!
299 R$
Super Magnet
299 R$
Auto Upgrade!
149 R$
Lucky Gem!
129 R$
cool hat
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome964,198 · 0.00% win
Journey Starts · welcome50,861 · 0.00% win
Met The Creator💫 · welcome1,670 · 0.00% win
50 LEVELS! · progression1,392 · 0.00% win
Rising Star · other359 · 0.00% win
75 LEVELS! · progression277 · 0.00% win
100 LEVELS! · progression97 · 0.00% win
Champion. · progression78 · 0.00% win
Into The World · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2092no change
14 Aug 2026, 12:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.