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Chop Tree Simulator πŸͺ“ [UPD]

Chop Tree Simulator πŸͺ“ [UPD]

A Roblox experience owned by RedemptionGames.

SimulatorENincrementalpet collectionleaderboards

Description (written by the developer; not a statement by this register)

πŸŽ‰ UPDATE 1 🎁 USE CODE: Update1! πŸ₯š Huge Rotation πŸ—ΊοΈ 4 New Areas πŸͺ“ 7 New Axes 🐹 18 New Pets πŸ“œ New UI 🐞 BUG FIXES Welcome To Chop Tree Simulator! 🎁Use Code "Release!" To Get Special Rewards! πŸͺ“Train To Gain Strength 🌲 Chop Down Trees πŸ† Collect Wins 🐹 Collect Pets For More Strength πŸ—ΊοΈ Unlock New Zones! πŸ₯‡ Chop Your Way To #1 On The Leaderboards πŸ‘ Invite Your Friends For A Boost 🌟 Premium Players Get +50% BOOSTS Group members receive a Special Pet: https://www.roblox.com/groups/33193627/RedemptionGames/

Last updated by the developer 20 Oct 2025, 16:02 UTC.

0
playing (measured 14 Aug 2026, 20:00 UTC)
8,031
lifetime visits
84%
liked (36 πŸ‘ / 7 πŸ‘Ž)
24
favourites (3.0 per 1k visits)
29 November 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Huge Hunter
1,200 R$
VIP
400 R$
Void Axe
399 R$
x2 Strength
299 R$
Triple Hatch
249 R$
Flame Axe
199 R$
x2 Wins
199 R$
+50 Pet Storage
99 R$
Lucky
99 R$
Diamond Axe
99 R$
Teleport
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome5,230 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.