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Yokaisen Modulo(Lore Ended)

Yokaisen Modulo(Lore Ended)

A Roblox experience owned by [:Hope:].

RoleplayENperma-deathloreaction

Description (written by the developer; not a statement by this register)

Lore ran its course, we went through all major lore events several times over, and I just ended lore again on 5/29/2026. I had my fun, we were able to do exactly what we wanted, and ended it well. This truly was our Yokaisen. I hope we meet again Old Game Description: When Death whispers your name will answer with Fear or Fury? _____________________________________________________ This Is a Perma-Death based Lore Game so there not going to be queueing _____________________________________________________ CONTROLS: Press B to Grip Press V to Carry Double Tap W to run Press Q to dash/dodge Press X to slide M for are skill tree. _____________________________________________________ How To Join: Be lucky, chill, and fun. Join Our Socials Below To Know When we Do Events And Have Fun. _____________________________________________________ Thanks To: JacobPlayz2690 [The Everything-er] LikeableWatermeloon [The Everything-er 2]

Last updated by the developer 12 Aug 2026, 17:10 UTC.

0
playing (measured 12 Aug 2026, 17:20 UTC)
53,847
lifetime visits
82%
liked (62 👍 / 14 👎)
117
favourites (2.2 per 1k visits)
29 November 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
1,000 R$
Donation
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Peak · welcome344 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.