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💥Super Power Legends

💥Super Power Legends

A Roblox experience owned by AA Combat.

Fighting & PvPENsuperherofightingtraining

💥Super Power Legends is a fighting-pvp Roblox experience created on 2023-11-30. The game currently has 1 player. It has accumulated 6,306,230 lifetime visits, 27,906 favorites, and a 93% like percentage. The description indicates gameplay involves training to become a superhuman and fighting other players.

Description (written by the developer; not a statement by this register)

💥Super Power Legends : > Your start as a very weak Robloxian 🏋️ Train hard to become the strongest superhuman 👊 From barely Punching a bag to Destroy stars and survive the impossible 💥 Take control of the city and Fight with others players and become a Hero or Villain 👥 Join Group for +10% Stats > https://www.roblox.com/groups/33425726 < 🛠️ Developers > 🏅 Adv_Experiences [Group Holder] 🔧 ATutili [Game Creator]

Last updated by the developer 16 Mar 2026, 16:17 UTC.

1
playing (measured 10 Aug 2026, 16:07 UTC)
6,306,230
lifetime visits
93%
liked (22,520 👍 / 1,618 👎)
27,885
favourites (4.4 per 1k visits)
30 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sidequest
799 R$
VIP
499 R$
2x Slayer XP
399 R$
EXTRA TOKENS
349 R$
FASTER TRAIN
299 R$
MORE INCOME
299 R$
CONCEAL
249 R$
Extra Strength
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Improvement · other815,562 · 0.00% win
Welcome to the superpower club · welcome508,610 · 0.00% win
F Class · progression452,886 · 0.00% win
E Class · other246,782 · 0.00% win
D Class · other134,720 · 0.00% win
Trainer · other79,349 · 0.00% win
C Class · other45,750 · 0.00% win
B Class · other23,017 · 0.00% win
Dedication · other17,382 · 0.00% win
The Superhuman15,932 · 0.00% win
A Class · other13,793 · 0.00% win
S Class · progression9,194 · 0.00% win
X Class · other4,790 · 0.00% win
Train Addicted · other4,433 · 0.00% win
Too Powerful · other2,825 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3893no change
23 Aug 2026, 23:3793no change
13 Aug 2026, 23:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.