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[End???] Slap Battles Extension: RM πŸ‘

[End???] Slap Battles Extension: RM πŸ‘

A Roblox experience owned by Alvaro's Experiences.

MinigamesENgloveschaosslapping

Description (written by the developer; not a statement by this register)

Update Every Saturday A game about slapping people into oblivion using different gloves. This game is very chaotic, so don't be surprised if you spot someone complaining about some hand that I'm pretty sure originated from hell itself. You earn slaps when slapping people, which are used to unlock new gloves. Shift lock is recommended. ANY FORM OF EXPLOITING WILL RESULT IN A PERMANENT BAN Credits To: Scripter: AlvaroPSXDev (roblox) [as on 2/6/2024 his out of the team] Modeler: AlvaroPSXDev (roblox) [as on 2/6/2024 his out of the team] 2nd Digital Distribution: Alvaro's Experiences (roblox group)

Last updated by the developer 22 Mar 2024, 14:16 UTC.

0
playing (measured 13 Aug 2026, 00:17 UTC)
4,889
lifetime visits
71%
liked (17 πŸ‘ / 7 πŸ‘Ž)
13
favourites (2.7 per 1k visits)
30 November 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
250 R$
Ultra Instinct
175 R$
Jetpack Glove
100 R$
Overkill
100 R$
Motorcycle
99 R$
Buddies
75 R$
Spectator
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome971 Β· 0.00% win
Welcome [1K VISITS BADGE!] Β· welcome132 Β· 0.00% win
u landed on the Shop! Β· secret90 Β· 0.00% win
a dead tree but which one Β· other34 Β· 0.00% win
Played For An Hour Β· other6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.