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Vibe Room ♥

Vibe Room ♥

A Roblox experience owned by Call Studios..

Social & hangoutENsocial hangoutrelaxing musicseat animations

Description (written by the developer; not a statement by this register)

Welcome to Vibe Room ♥ Vibe Room is a relaxing social hangout where you can meet friends and listen to relaxing music. Join our group for exclusive in-game access to the kitchen area! If you’re enjoying the game, please like, favorite, and follow, your support helps us keep improving! Features: Over 20 unique seat animations. Created by Call Studios. Tags: Chill, Social, Hangout, Music, Relax, Modern

Last updated by the developer 25 Apr 2026, 00:12 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
41,572
lifetime visits
96%
liked (501 👍 / 23 👎)
924
favourites (22.2 per 1k visits)
30 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Vibe Room · welcome11,317 · 100.0% win
You Found The Secret · secret4,301 · 25.0% win
You Joined The Group · social1,100 · 0.00% win
You Met The Creator · secret192 · 0.00% win
You Reached 1K Minutes · progression59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:0996no change
15 Aug 2026, 20:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.