Fun Squid Game! Glass Bridge 2
A Roblox experience owned by Rabbit02.
ObbyENSquid GameGlass BridgeObby
Fun Squid Game! Glass Bridge 2 is an obby experience created on 2023-11-30. It has recorded 52,124,053 lifetime visits and 6,295,501 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description highlights glass bridge mechanics, VIP commands, and specific engagement goals for likes and favorites.
Description (written by the developer; not a statement by this register)
🎪 Welcome to Fun Glass Bridge Obby For Admin! 🌈 Can you make it across the glass bridge without falling? 🤔 Test your luck and skill as you choose the correct platforms to reach the other side! 🏆 Will you conquer the bridge and unlock amazing rewards? ✨ Features: 📝 Use Free VIP Commands by typing ;cmds in the chat! ✔️ Premium Benefits: +2 Walkspeed to help you cross the bridge faster! 👍 2k Likes Goal for new bridge designs! ⭐ 1M Favorites Goal to unlock special in-game bonuses! 🎁✨ Tags: RTHRO, Obby, Fun, Rainbow, Easy, Popular, Jump, Challenge, Anime, Parkour, Obstacle Course, Cart Ride, Naruto, Dragon Ball, Military, Free. 📌 Like 👍 & Favorite ⭐ to show your support and help us reach our goals! 😊💖
Last updated by the developer 1 Sept 2025, 22:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.