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Something Boss Fights

Something Boss Fights

A Roblox experience owned by The Radiant Lights.

Fighting & PvPENboss rushsoulslikeaction combat

Something Boss Fights is a fighting-pvp experience created on 2023-12-01. The game has accumulated 17,865,228 lifetime visits and currently has 279 players online. It holds 24,461 favorites and maintains a 78% like percentage. The description notes a difficult gameplay style with minimal guidance.

Description (written by the developer; not a statement by this register)

"Two immortal beings going through a messy sibling argument until some random guy third-wheeled too hard and now everyone’s dead.” Something Boss Fight is a not only a journey but also a life lesson to some. Welcome to an aspiring world where you are met not only with devastating loss but also tremendous ragebaits that probably wasnt even intended. << DISCLAIMER: This game is difficult with little to no hand-holding, Practice is an essential aspect, so don't expect to win your way towards the end immediately. >> - KEYBINDS - Q - Roll (Iframe) R - Charm activation Z, X, C, V - Moveset You can adjust your settings in the settings menu. - Credits • atomzz24 - Lead Developer / Scripter • yugiohgx70 - Model guy • EvilJacobthehero201 - Scripter, Animator • Avaloniselle - Scripter, VFX, Animator • CTGTheCreator - Scripter, UI designer • WindowsZnx - Loansharker Our so beloved Head Moderator "exo4mexo" and our testers and staff team. Inspired by Elden Ring and Skill Based Boss Fights

Last updated by the developer 23 Aug 2026, 15:20 UTC.

164
playing (measured 25 Aug 2026, 05:50 UTC)
18,201,328
lifetime visits
78%
liked (11,165 👍 / 3,219 👎)
25,001
favourites (1.4 per 1k visits)
1 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10028419216410 August 202625 August 2026
83 measurements spanning 14 days, net +64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–312 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 83
Measured (UTC)PlayersChange
25 Aug 2026, 05:50164+28
25 Aug 2026, 04:50136-46
25 Aug 2026, 03:50182+19
25 Aug 2026, 02:50163-21
25 Aug 2026, 01:50184+45
25 Aug 2026, 00:50139+11
24 Aug 2026, 23:50128+4
24 Aug 2026, 22:50124+15
24 Aug 2026, 21:50109-30
24 Aug 2026, 20:50139+3
24 Aug 2026, 19:50136+18
24 Aug 2026, 18:50118-25
24 Aug 2026, 17:50143-11
24 Aug 2026, 16:50154-28
24 Aug 2026, 15:50182-49
24 Aug 2026, 14:50231-22
24 Aug 2026, 13:50253+39
24 Aug 2026, 12:50214+26
24 Aug 2026, 11:50188+10
24 Aug 2026, 10:50178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Archmage [CLASS]
700 R$
Class Tier 5
700 R$
Tier 4 Classes
600 R$
Impeccable [CHARM]
499 R$
Tier 3 Classes
450 R$
Charms Pack 2
449 R$
Lumenbloom [CLASS]
300 R$
Petalfall [CLASS]
300 R$
Tidebreaker [CLASS]
300 R$
Tier 2 Classes
300 R$
Increased Lobby Size
299 R$
Charms Pack 1
249 R$
Tier 1 Classes
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Titus · progression439,046 · 10.3% win
Defeat Infernus · progression230,500 · 5.3% win
Defeat Zireer · progression127,713 · 2.5% win
Defeat Gaelwin · progression49,331 · 3.4% win
CHALLENGE: Azure Infernus · other37,452 · 0.40% win
Defeat Frost Brothers · progression32,771 · 1.4% win
Defeat Chronos · progression30,858 · 1.6% win
Defeat L · progression30,724 · 1.4% win
CHALLENGE: Triple Titus · other25,778 · 0.20% win
Defeat Aelius · progression25,757 · 1.6% win
Defeat Crimson Shade · progression18,660 · 0.90% win
Defeat Guildford · progression17,735 · 3.7% win
Defeat Astros · progression13,203 · 0.40% win
Defeat Aexel · progression7,118 · 0.60% win
SECRET: Honorable Battle · secret6,171 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 202625 August 2026
83 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 83
Measured (UTC)% likedChange
25 Aug 2026, 05:5078no change
25 Aug 2026, 04:5078no change
25 Aug 2026, 03:5078no change
25 Aug 2026, 02:5078no change
25 Aug 2026, 01:5078no change
25 Aug 2026, 00:5078no change
24 Aug 2026, 23:5078no change
24 Aug 2026, 22:5078no change
24 Aug 2026, 21:5078no change
24 Aug 2026, 20:5078no change
24 Aug 2026, 19:5078no change
24 Aug 2026, 18:5078no change
24 Aug 2026, 17:5078no change
24 Aug 2026, 16:5078no change
24 Aug 2026, 15:5078no change
24 Aug 2026, 14:5078no change
24 Aug 2026, 13:5078no change
24 Aug 2026, 12:5078no change
24 Aug 2026, 11:5078no change
24 Aug 2026, 10:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.