Brutal Company [UPDATE!]
A Roblox experience owned by We2Play Games.
HorrorENcooperative horrorsci-fi scavengingroguelike elements
Brutal Company [UPDATE!] is a horror experience created on 2023-12-01. It has recorded 24,935,087 lifetime visits and 112,964 favorites. The game holds an 86% like percentage. Currently, zero players are active. The description notes cooperative gameplay for up to four players exploring planets with traps and entities.
Description (written by the developer; not a statement by this register)
inspired by Lethal company & Repo (HAS CONSOLE SUPPORT) Embark on a cooperative horror journey amidst the cosmos! Assemble a team of up to four players to sift through abandoned planets for valuable scraps As for now there's only 2 planets to explore, but overtime we'll be sure to add more! ------------------------------------------------------------------------------------------- Traps & I.P.E's 👥: Watch-out as for your crew may not be the only living beings on the planet, as there are both traps left behind and interplanetary entities that look to find their new prey. Risk & Rewards 🎲: Decide between going deeper into the facility or leaving early, as you race against the clock Items & Upgrades 🦾: As you play, you'll gain money to spend on items and upgrades, though items are one-time use, they can be the deciding factor between life and death. -------------------------------------------------------------------------------------------
Last updated by the developer 10 Aug 2026, 09:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:37 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 16:32 | 86 | no change |
| 12 Oct 2026, 16:30 | 86 | no change |
| 2 Oct 2026, 16:23 | 86 | no change |
| 22 Sept 2026, 16:21 | 86 | no change |
| 12 Sept 2026, 16:19 | 86 | no change |
| 2 Sept 2026, 16:18 | 86 | no change |
| 23 Aug 2026, 16:02 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.