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UNDERCULT | Beta

UNDERCULT | Beta

A Roblox experience owned by RH Experimentations.

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UNDERCULT | Beta is a horror experience created on 2023-12-01. It has recorded 563,429 lifetime visits and 19,036 favorites. The title holds a 68% like percentage. Currently, zero users are playing. The game description notes it is in beta and inspired by PETAPETA.

Description (written by the developer; not a statement by this register)

A new horror game that is currently in beta. In an abandoned complex, the only exit is a massive industrial door that demands the completion of several tasks for it to unlock. However, you soon notice that you aren't trapped down here alone... FLOOR 2 coming soon. > Join the group to receive 200 tokens! [ Shift/L2 to Sprint ] ⚠️ Flashing lights and loud sounds 🎧 Headphones recommended 🎙️ Voice Chat recommended 👍 Support us by liking and favoriting the game! Inspired by PETAPETA

Last updated by the developer 20 May 2026, 18:59 UTC.

0
playing (measured 10 Aug 2026, 21:53 UTC)
563,429
lifetime visits
68%
liked (1,254 👍 / 597 👎)
19,027
favourites (33.8 per 1k visits)
1 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Revive
199 R$
Speed Boost
149 R$
Stronger Flashlight
119 R$
More Stamina
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome286,681 · 80.0% win
Consumed · other103,712 · 80.0% win
Just the Beginning · welcome49,844 · 80.0% win
Left Behind · other37,724 · 0.00% win
Part of the Group · social2,619 · 0.00% win
Rose from the Grave · other2,318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.