The Santa Claus Experience π π»
A Roblox experience owned by Eggcellent Experiences.
HorrorENhorrorsurvivalholiday
The Santa Claus Experience π π» is a horror game created on 2023-12-02. It has accumulated 930,451 lifetime visits and 7,965 favorites. The experience holds an 84% like percentage. Currently, zero players are active. The description mentions a night-shift convenience store setting involving Santa Claus and three possible endings.
Description (written by the developer; not a statement by this register)
[NEW!] LIKE + FAVORITE for a FREE toy gun in-game! π« It's the night before Christmas and you find yourself working a night-shift at a convenience store, everything seems fine until you hear the news... Santa has gone crazy... and YOU are his next target π Can YOU survive EVIL Santa Claus... or will you be his newest victim ππͺ There is 3 endings in this game, try to get them all! [Nice List, Naughty List, Dead, SECRET] Check out the shop for cool PERMANENT items! ππ₯ Credit: Saefire - Character Game Art Similar to: Nightshift Experience, Gas Station Experience, Home Alone Experience, The Ghost Hunting Experience, The Pizzeria Experience, The Daycare Experience, The Cruise Ship Experience, Christmas Experience, Santa Claus, Santa
Last updated by the developer 15 Nov 2024, 02:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.