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Giga!sans.rng

Giga!sans.rng

A Roblox experience owned by Giga Eyer's Studios.

OtherENRNGSansClicker

Description (written by the developer; not a statement by this register)

OG "sans.rng" by ImADankMemeXD Roblox Version of "sans.rng" by sand_underman3 & "Assistans" GIGA!sans.rng by Giga Studios devs, a.k.a. Idk who am I(@masteroblox1231230) and @Zandenexe2 For newbies: for short, this is RNG type game where every tick (0.5 second usually) spawns sans with a chance, and you need to "beat" him by clicking him, for that you can get items, currency, chat message and etc. Further "Tutorial" - in game. DO NOT EVEN TRY to leak Cubes labeled "[secret]" on the badge. or else... Game Version - [1.4]

Last updated by the developer 11 Aug 2026, 13:54 UTC.

1
playing (measured 28 Aug 2026, 04:02 UTC)
52,505
lifetime visits
70%
liked (102 👍 / 44 👎)
167
favourites (3.2 per 1k visits)
2 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Experiments Funding
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,311 · 0.00% win
Psychopath Sans · other852 · 0.00% win
Demi Sans · progression816 · 0.00% win
Killer Sans · other813 · 0.00% win
Possession Sans · other792 · 0.00% win
FlowerFell Sans · other781 · 0.00% win
RadioactiveTale Sans · other745 · 0.00% win
Test1 · other633 · 0.00% win
Flame Sans · other629 · 0.00% win
Rage Sad Sans · other622 · 0.00% win
Elmo · progression610 · 0.00% win
Inferno Sans · other590 · 0.00% win
Data Backup (02.02.2025 Update) · other541 · 0.00% win
Hungry Horror Sans · other460 · 0.00% win
Test2 · other459 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7028 August 2026 — 70 % liked17 September 2026 — 70 % liked17 October 2026 — 70 % liked27 October 2026 — 70 % liked28 August 202627 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 04:0470no change
17 Oct 2026, 04:0470no change
17 Sept 2026, 04:0370no change
28 Aug 2026, 04:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.