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Fight a Toilet Simulator 🚽

Fight a Toilet Simulator 🚽

A Roblox experience owned by bar x place x protori.

SimulatorENsimulatortycoonpet collection

Fight a Toilet Simulator 🚽 is a Roblox simulator experience created on December 3, 2023. The game has recorded 632,418 lifetime visits and holds 40,754 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience. The title features toilet fighting mechanics and pet hatching systems.

Description (written by the developer; not a statement by this register)

Welcome to 🔥Fight a Toilet Simulator🔥- the latest toilet fighting tycoon and simulator! 🚽 Fight Toilets with Plungers! 🐾 Hatch pets and trade with friends! ✨ Unlock New Zones! Premium Benefits: Premium Players get +50 wins to start! Like and Follow the game for more UPDATES Made with ❤️ by MouseClick Studio

Last updated by the developer 13 Jun 2024, 20:07 UTC.

0
playing (measured 10 Aug 2026, 23:49 UTC)
632,418
lifetime visits
90%
liked (829 👍 / 96 👎)
40,751
favourites (64.4 per 1k visits)
3 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
1,295 R$
2X Lucky Upgrades
795 R$
Mega Lucky Hatch
545 R$
2X Clicks
395 R$
Triple Hatch
295 R$
OP Crafting
245 R$
Lucky Hatch
245 R$
Auto Hatch
99 R$
Skip Unlock
99 R$
Auto Rebirth
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome443,409 · 0.00% win
First Rebirth! · progression199,507 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.