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🛍️ Fashion Show

🛍️ Fashion Show

A Roblox experience owned by 2000Dolls.

RoleplayENfashionroleplaysocial

🛍️ Fashion Show is a roleplay experience created on 2023-12-03. It has 207,761,714 lifetime visits, 881 concurrent players, 162,159 favorites, and a 79% like percentage.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 4 Jul 2026, 11:14 UTC.

484
playing (measured 4 Sept 2026, 12:50 UTC)
209,204,015
lifetime visits
79%
liked (21,061 👍 / 5,488 👎)
163,729
favourites (0.8 per 1k visits)
3 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

134897515.548410 August 20264 September 2026
327 measurements spanning 25 days, net -359. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–1,011 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 327
Measured (UTC)PlayersChange
4 Sept 2026, 12:50484+136
4 Sept 2026, 11:50348+36
4 Sept 2026, 10:50312+41
4 Sept 2026, 09:50271+60
4 Sept 2026, 08:50211+24
4 Sept 2026, 07:50187+13
4 Sept 2026, 06:50174-30
4 Sept 2026, 05:50204-12
4 Sept 2026, 04:50216-17
4 Sept 2026, 03:50233-49
4 Sept 2026, 02:50282-70
4 Sept 2026, 01:50352-8
4 Sept 2026, 00:50360+52
3 Sept 2026, 23:50308-46
3 Sept 2026, 22:50354+33
3 Sept 2026, 21:50321+46
3 Sept 2026, 20:50275-37
3 Sept 2026, 19:50312-44
3 Sept 2026, 18:50356-31
3 Sept 2026, 17:50387first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
(SALE) Summer Collection
150 R$
Hair Collection 1 (SALE)
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Passion4Fashion! · welcome979,379 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 20264 September 2026
327 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 327
Measured (UTC)% likedChange
4 Sept 2026, 12:5079no change
4 Sept 2026, 11:5079no change
4 Sept 2026, 10:5079no change
4 Sept 2026, 09:5079no change
4 Sept 2026, 08:5079no change
4 Sept 2026, 07:5079no change
4 Sept 2026, 06:5079no change
4 Sept 2026, 05:5079no change
4 Sept 2026, 04:5079no change
4 Sept 2026, 03:5079no change
4 Sept 2026, 02:5079no change
4 Sept 2026, 01:5079no change
4 Sept 2026, 00:5079no change
3 Sept 2026, 23:5079no change
3 Sept 2026, 22:5079no change
3 Sept 2026, 21:5079no change
3 Sept 2026, 20:5079no change
3 Sept 2026, 19:5079no change
3 Sept 2026, 18:5079no change
3 Sept 2026, 17:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.