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[FISHING] Difficulty Facility

[FISHING] Difficulty Facility

A Roblox experience owned by goofy corps games.

SimulatorENincrementalrngsimulator

Description (written by the developer; not a statement by this register)

THE DIFFICULTY FACILITY is the long-awaited sequel to TDM:R in which you obtain difficulties, sell them for doubloons, upgrade your machine, gather resources and go through numerous reset layers. But, things can get quite grindy and tedious. Personal servers save. (Accessible in game via GUI) Search booster tags: TDM:R, TDM:B, TDF, difficulty, machine, luck, incremental, simulator, rng, jtoh, jjt, easy, medium, hard, difficult, challenging, intense, remorseless, insane, extreme, terrifying, catastrophic

Last updated by the developer 8 Jul 2026, 13:44 UTC.

1
playing (measured 11 Aug 2026, 07:04 UTC)
303,806
lifetime visits
73%
liked (529 👍 / 199 👎)
2,218
favourites (7.3 per 1k visits)
3 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Advanced Difficulty Info (Tool)
79 R$
bwaaa
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Start · welcome24,355 · 0.00% win
Reincarnation · progression6,540 · 0.00% win
Sacrifice · other2,882 · 0.00% win
Research · other1,637 · 0.00% win
Lucky · other54 · 0.00% win
Witness the ASAP Ore · collection47 · 0.00% win
Mine ASAP · other44 · 0.00% win
EGG BOSS · collection34 · 0.00% win
Full House · collection33 · 0.00% win
Illo Tempore · other6 · 0.00% win
Defeat Devil's Pit · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked4 September 2026 — 73 % liked24 September 2026 — 73 % liked4 October 2026 — 73 % liked14 October 2026 — 73 % liked15 August 202614 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 05:0673no change
4 Oct 2026, 05:0673no change
24 Sept 2026, 05:0573no change
4 Sept 2026, 03:0873no change
15 Aug 2026, 01:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.