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The clowny therapy! [Revived]

The clowny therapy! [Revived]

A Roblox experience owned by The Clowny Therapy.

Social & hangoutENhangoutsocialcasual

Description (written by the developer; not a statement by this register)

The Clowny Therapy This project is currently semi-active and primarily serves as a casual hangout space. Please help us keep the experience positive by avoiding drama or disruptive behavior in-game. The goal of The Clowny Therapy is to be a drama-free environment for everyone. For inquiries or contact, please message ratington_ Thank you for your understanding and support!

Last updated by the developer 1 Aug 2026, 03:21 UTC.

0
playing (measured 12 Aug 2026, 04:08 UTC)
21,518
lifetime visits
60%
liked (95 👍 / 63 👎)
238
favourites (11.1 per 1k visits)
3 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ownership Pass
19,999,999 R$
| Major Donation |
100,000 R$
| Donation |
10,000 R$
Tip 10
1,000 R$
Tip 9
900 R$
Tip 8
800 R$
Tip 7
700 R$
Tip 6
600 R$
tip 5
500 R$
Tip 4
400 R$
Tip 3
300 R$
Tip 2
200 R$
Tip 1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to town! · welcome3,197 · 0.00% win
The Man in the spotlight! · other802 · 0.00% win
H I M . · other0 · 0.00% win
Escape. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.