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Wolf Tycoon 🐺

Wolf Tycoon 🐺

A Roblox experience owned by Blue Elephant.

TycoonENtycoonmergewolves

Wolf Tycoon is a tycoon experience created on 2023-12-03. It has accumulated 3,569,976 lifetime visits and 18,193 favorites. Currently, nine users are playing. The game holds a 98% like percentage. Players gather moonstones to build towers and merge wolves. Progress saves automatically, and wolves merge at 208 to prevent lag.

Description (written by the developer; not a statement by this register)

Gather as many moonstones as you can to build your own infinite wolf tower! Throw moonstones into your moonwell to earn cash! Buy wolves and merge them together to make them more powerful! Compete with your friends to earn a spot on the leaderboards! 🐺 Unlock unique and special wolf friends! 🪙 Toss moonstones into your moonwell to earn money! 💾 Tycoon progress automatically saves! ♻️ Wolves automatically merge at 208 wolves to prevent lag! 👍 Remember to like the game! A community code will be unlocked at 10,000 likes! [👍 5k Code] "5kAllDay" [👍 1k Code] "Wolf1k"

Last updated by the developer 4 Jun 2026, 18:14 UTC.

9
playing (measured 10 Aug 2026, 14:19 UTC)
3,569,976
lifetime visits
98%
liked (27,468 👍 / 658 👎)
18,193
favourites (5.1 per 1k visits)
3 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
399 R$
Auto Collect
199 R$
Auto Deposit
199 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,376,736 · 44.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2098no change
14 Aug 2026, 04:1998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.