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Launch Into Space Simulator🚀

Launch Into Space Simulator🚀

A Roblox experience owned by Basket Space.

SimulatorENspacepet collectionprogression

Launch Into Space Simulator🚀 is a simulator experience created on 2023-12-03. It has accumulated 80,792,634 lifetime visits and holds 165,517 favorites. Currently, 28 users are playing. The game maintains a 97% like percentage. The description highlights weekly updates, a Summer Pass, and premium benefits including gems and power boosts.

Description (written by the developer; not a statement by this register)

Welcome to the BEST simulator on Roblox where you LAUNCH INTO SPACE! 📅 Updates weekly! Make sure to follow the game so you don't miss out! ------------------ - Update Summer Pass ------------------ 🚀 Unlock exciting ways to launch yourself! ⭐ Collect stars & power up! 💵 Blast off and make money! 🌌 Discover the galaxy! 🐶 Hatch & trade pets! Have fun! 💎 Premium players get +100 gems and a +10% power boost! Follow the game for weekly updates!

Last updated by the developer 4 Aug 2026, 12:17 UTC.

28
playing (measured 10 Aug 2026, 14:08 UTC)
80,792,634
lifetime visits
98%
liked (379,731 👍 / 9,736 👎)
165,517
favourites (2.0 per 1k visits)
3 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0824first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Krampus
299 R$
+5 Extra Pets
229 R$
x10 Pinata Damage
199 R$
x5 Pinata Damage
149 R$
4x Pets Star Collect Speed
149 R$
Super Lucky
149 R$
Auto collect stars
99 R$
2x Pets Star Collect Speed
99 R$
x2 Pinata Damage
99 R$
VIP
99 R$
Treasure hunter
99 R$
x4 Hatch
79 R$
Magnet
79 R$
Lucky
79 R$
x2 Stars
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Launch Into Space! · progression31,700,218 · 100.0% win
Moonwalker! · other18,357,627 · 42.6% win
A tad bit chilly! · other11,634,787 · 29.5% win
Time to go prehistoric! · other5,704,091 · 13.5% win
Break a pinata! · other2,828,808 · 9.7% win
Downtown! · progression2,198,051 · 7.6% win
Break a silver pinata! · other2,125,321 · 11.8% win
Break a gold pinata! · other1,532,219 · 5.5% win
Shine Summer I · other1,365,935 · 0.00% win
Silver Summer I · other930,608 · 0.00% win
Silver Summer II · other822,168 · 0.00% win
Ocean Depths! · progression659,825 · 5.1% win
Shine Summer II432,721 · 0.00% win
Shine Summer III · other308,864 · 0.00% win
Silver Summer III · other289,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

979897.523 August 2026 — 97 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3498+1
23 Aug 2026, 13:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.