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[BETA]🔫 Rocket Gun VS Anime

[BETA]🔫 Rocket Gun VS Anime

A Roblox experience owned by Star Ocean Studios.

ShooterENAnimeTycoonCo-op

[BETA]🔫 Rocket Gun VS Anime is a shooter experience created on 2023-12-04. It has accumulated 1,727,731 lifetime visits and 1,079 favorites. Currently, zero users are playing. The experience holds an 88% like percentage.

Description (written by the developer; not a statement by this register)

🔫 Welcome to Rocket Gun VS Anime 🔫 Fight against anime characters by using fantastic rocket guns. Become the biggest rocket cannon gun tycoon! 🔫 – Collect more than 20+ rocket guns 🚀 – Open Fire to blast off anime units 💪 - Re-roll talent & attribute for strongest rocket gun 💥 - Co-op with your friends in endless challenge 🔥 - Show off your skill to become a real rocket gun tycoon 🎁- Join group for In-game rewards! 👍 - Like us and bring more motivation for updates! Tags: Rocket gun, Anime, Rocket launcher tycoon, Cannon gun, Weapon, Battle fighting.

Last updated by the developer 9 Sept 2025, 08:17 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
1,727,731
lifetime visits
88%
liked (401 👍 / 57 👎)
1,079
favourites (0.6 per 1k visits)
4 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
Tower Reward weekly
888 R$
Extra weapon+2
599 R$
VIP
599 R$
Multiple open
599 R$
Super Lucky
499 R$
Weapon backpack03
299 R$
First-charge weapon
169 R$
Weapon backpack02
159 R$
Quick open
159 R$
Lucky
79 R$
Weapon backpack01
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,107,339 · 0.00% win
First time into the endless challenges · welcome978,363 · 0.00% win
The first layer, the first wave · progression955,486 · 0.00% win
The first layer, the third wave · progression936,377 · 0.00% win
The first layer, the five wave · progression899,932 · 0.00% win
climb the first floor of the tower · progression591,645 · 0.00% win
double rocket · other219,423 · 0.00% win
Triple rocket · other34,011 · 0.00% win
Layer 20 · progression4,428 · 0.00% win
Layer 30 · progression998 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0088no change
14 Aug 2026, 10:5288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.