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πŸ’Έ Support One Old

πŸ’Έ Support One Old

A Roblox experience owned by [HyModels] Store.

OtherENsupporter appreciationminimalistpersonal project

Description (written by the developer; not a statement by this register)

πŸ’ΈThank you to everyone who supported me, even if it was just one Robux ❓It may be updated every now and then but it is unknown πŸ”” Follow for game updates! πŸ”” 🧑 Thanks for playing!

Last updated by the developer 4 Jul 2025, 10:19 UTC.

0
playing (measured 17 Aug 2026, 13:21 UTC)
483
lifetime visits
100%
liked (6 πŸ‘ / 0 πŸ‘Ž)
6
favourites (12.4 per 1k visits)
4 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[ πŸπŸ‘ ] payment
450 R$
[ 𝟏𝟐 ] payment
400 R$
[ 𝟏𝟏 ] payment
350 R$
[ 𝟏𝟎 ] payment
325 R$
[ πŸ— ] payment
300 R$
[ πŸ– ] payment
250 R$
[ πŸ• ] payment
225 R$
[ πŸ” ] payment
200 R$
5 payment
150 R$
[ πŸ’ ] payment
125 R$
[ πŸ‘ ] payment
100 R$
[ 2 ] payment
50 R$
[ 𝟏 ] payment
25 R$
Sprint
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome13 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.