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INTERMINABLE ROOMS: REINTERMINATED

INTERMINABLE ROOMS: REINTERMINATED

A Roblox experience owned by The Paranormal Games.

HorrorENhorrorroguelikefangame

Description (written by the developer; not a statement by this register)

REMAKE update is cancelled and the game(MAYBE) too. Thank you for playing this game. Report the bugs in The Paranormal Games group. Just a fangame of INTERMINABLE ROOMS combining with some old rebuilt design, some other things and a bit of DOORS style. LORE: Paranormal Detective Agency caught the evidence that entities DOES exist, however the world did not believe them, so P.D.A. sent their workers to explore the abandoned apartment company called Aerocorp, as that's where entities were located going in, in order to record more evidence to show the world. Little did you know, when you enter the company, there is no exit, or is there..? Your fate awaits you... Thanks to the dev team for making this! OTHER CREDITS: PROJECT: HOMBRE - Making IR: REBUILT zvardin - Making INTERMINABLE ROOMS

Last updated by the developer 27 Dec 2025, 17:18 UTC.

0
playing (measured 11 Aug 2026, 20:46 UTC)
51,735
lifetime visits
76%
liked (208 👍 / 65 👎)
908
favourites (17.6 per 1k visits)
4 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome18,680 · 0.00% win
First Shall Be Last · other8,306 · 0.00% win
Rooms and more rooms... · progression3,533 · 0.00% win
Eyes deep within... · secret1,009 · 0.00% win
Skip Leg Day · other334 · 0.00% win
It continues... · other243 · 0.00% win
Explorer · welcome120 · 0.00% win
Mind Trickery · other50 · 0.00% win
EVOCATION · other29 · 0.00% win
FAMILIARITY · welcome19 · 0.00% win
ROOMS BEYOND LIMITS · progression15 · 0.00% win
A-500 DEMO BADGE [OVER] · other8 · 0.00% win
TRUE STORY · other4 · 0.00% win
THE FINAL MARCH · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:5176no change
15 Aug 2026, 17:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.