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[UPDATE 2.0πŸ’₯] Walk into the Minefield πŸ’£

[UPDATE 2.0πŸ’₯] Walk into the Minefield πŸ’£

A Roblox experience owned by AstralLabs.

ObbyENobstacledodgingsurvival

[UPDATE 2.0πŸ’₯] Walk into the Minefield πŸ’£ is an obby experience created on 2023-12-04. The game records 500,574 lifetime visits and maintains a 77% like percentage. Currently, zero users are playing. The description notes updates including new items, badges, and a GamePass, alongside group incentives for bug reporting.

Description (written by the developer; not a statement by this register)

Update 2.0: - New items - New Badges - New GamePass -------------------------------------- πŸ€ Good luck, as you're about to walk through a minefield. πŸ’£ πŸ›οΈ Buy items that help you dodge the mines. 🏁 Reach the end safe and sound. πŸ‘₯ Join the group to get the Speed Coil and report any bugs. 🐞 https://www.roblox.com/groups/10445731/AstralLabs

Last updated by the developer 4 Mar 2026, 22:48 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
500,574
lifetime visits
77%
liked (730 πŸ‘ / 214 πŸ‘Ž)
2,280
favourites (4.6 per 1k visits)
4 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Gold Mine Radar
499 R$
Bazooka
299 R$
Gold Metal Detector
199 R$
Free Cam
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Death Β· progression191,734 Β· 100.0% win
Winner Β· other37,418 Β· 0.00% win
You find him... Β· secret22,430 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 β€” 77 % liked13 September 2026 β€” 77 % liked24 September 2026 β€” 77 % liked4 October 2026 β€” 77 % liked14 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 00:4777no change
24 Sept 2026, 00:4677no change
13 Sept 2026, 23:1977no change
14 Aug 2026, 21:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.