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🎁 Prize Incremental! 🎁

🎁 Prize Incremental! 🎁

A Roblox experience owned by Crazy Army Studio.

SimulatorENincrementalsimulatorpresent theme

Description (written by the developer; not a statement by this register)

🎁 Prize Incremental! 🎁 Leave a like & favourite to show the developers support!❀️ How to play? - Collect Presents!🎁 - Buy upgrades around the map!πŸ—ΊοΈ - Unlock new features!🏭 - Reset stats to unlock new present bonuses!πŸ† - Climb the leaderboard to become 1st!πŸ₯‡ Join our community server to see up coming updates!🌐 Join our Roblox group to recieve x1.2 Presents, +5 Walk Speed, FREE Auto Hatch & MEMBER ChatTag!πŸ‘₯ Credits CrazyD4RKiller - Builder, GUI zaydoudou - Scripter Inspired by Cookie Incremental! Tags: Present, Incremental, Fun, Simulator, Prize, Blocks, XP, Click, Pets, AFK, OP

Last updated by the developer 29 Jan 2026, 19:32 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
142,279
lifetime visits
79%
liked (673 πŸ‘ / 183 πŸ‘Ž)
805
favourites (5.7 per 1k visits)
4 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Super Luck!
499 R$
Extra Luck!
379 R$
VIP!
349 R$
x2 Gems!
249 R$
x2 Presents!
229 R$
x2 Ores!
229 R$
x2 Tokens!
219 R$
x2 Spawn Time!
199 R$
x2 XP!
199 R$
Extra Speed!
99 R$
Extra Range!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome40,795 Β· 0.00% win
Meet the Owner! Β· other426 Β· 0.00% win
Meet a Developer! Β· other225 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.