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Mega Stud Jump Obby

Mega Stud Jump Obby

A Roblox experience owned by Clicker Society.

SimulatorENjump simulatorobbyclicker

Mega Stud Jump Obby is a simulator experience created on December 5, 2023. It has recorded 2,252,180 lifetime visits and 108,184 favorites. The title holds a 94% like percentage. Currently, zero users are playing. The game features mechanics involving jump power, tower completion, and pet collection within an obstacle course framework.

Description (written by the developer; not a statement by this register)

⚡ Click to gain jump power! 🏆 Complete towers to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium benefits: +25% jump power + daily premium rewards 🎁 Join Clicker Society for a +25% jump power boost! https://www.roblox.com/groups/33090378/Clicker-Society 👍 Like the game for updates! 👥 Invite friends for a speed boost! [Tags] stud jump obby, stud jump simulator, high jump race, roblox but every second you get +1 jump power, obstacle course, jump simulator, jumping simulator, jump clicker

Last updated by the developer 20 Jan 2025, 21:51 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
2,252,180
lifetime visits
94%
liked (2,053 👍 / 136 👎)
108,182
favourites (48.0 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
599 R$
+4 Pet Equip
399 R$
x2 Jump Power
299 R$
Increased Luck
299 R$
+250 Pet Storage
299 R$
VIP
299 R$
x2 Wins
299 R$
Triple Hatch
249 R$
Auto Run
249 R$
Double Jump
249 R$
+2 Pet Equip
199 R$
Instant Hatch
199 R$
+100 Pet Storage
149 R$
Speed Boost
79 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Earth Tower · other411,738 · 21.1% win
Sand Tower · other112,498 · 0.00% win
Snow Tower · progression60,199 · 21.1% win
Lava Tower · progression33,261 · 0.00% win
Jungle Tower · progression17,853 · 0.00% win
Moon Tower · other7,818 · 0.00% win
Candy Tower · other3,882 · 0.00% win
Space Tower · other1,996 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3094no change
14 Aug 2026, 08:2394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.