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Determination Experiment 2

Determination Experiment 2

A Roblox experience owned by Lotus 7.

HorrorENpsychological horrormeta-narrativesequel

Description (written by the developer; not a statement by this register)

This is a rudimentary game with a simple premise. This is a game fundamentally similar to what may be some of your favorite games. We would encourage You to ponder the fundamental indifferences to other games while You experience this one. For Many it is unlikely that They will complete this game, but in not doing so You would have contributed to the statistics which will likely prove essential in understanding this experiment. This game is based on & acts as a sequel to our older game, "Determination Experiment".

Last updated by the developer 28 May 2024, 10:10 UTC.

0
playing (measured 11 Aug 2026, 09:48 UTC)
573
lifetime visits
83%
liked (20 👍 / 4 👎)
63
favourites (109.9 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Experiment · other35 · 0.00% win
Proof of Willpower · progression15 · 0.00% win
..? · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.520 August 2026 — 82 % liked30 September 2026 — 83 % liked20 August 202630 September 2026
2 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 13:2083+1
20 Aug 2026, 22:0682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.