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[🎵CUSTOM SERVERS] Sing It! Karaoke Battles [VC🎤]

[🎵CUSTOM SERVERS] Sing It! Karaoke Battles [VC🎤]

A Roblox experience owned by Stupid Simple Games.

Music & rhythmENKaraokeMusicSocial

Sing It! Karaoke Battles is a music-rhythm experience created on 2023-12-05. It currently has 3,942 players. The game has 373,401,894 lifetime visits and 1,912,445 favorites. It holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

🎶 Over 1500+ Karaoke songs! 🎶 🏆 Compete against other players to get the highest Karaoke rating! 🏆 📣 Earn cheers to unlock particles, winner emotes and more! 📣 🥇 Rank on the Karaoke leaderboards! 🥇 💎 Premium users earn 2x cheers by default (in-game Karaoke currency)💎 💰 Donations use gamepasses and can take up to a week to receive. The amount will be less than the amount shown in-game due to Roblox taxes. You can view your pending Robux in your transactions tab 💰 Thumbnail/Page Art Credits: keijucat (Game Cover) oneforallz_ (Banner) moonastra_ (Banner) doewist (Banner) 7ingshen (Banner) bee_3276 (Banner) 🔎Tags: Karaoke, Karaoke Battles, Karaoke Vs, Sing, Song, Sing It, Hangout, Social, Socialize, Music🔍

Last updated by the developer 3 Sept 2026, 15:13 UTC.

4,852
playing (measured 4 Sept 2026, 18:50 UTC)
385,868,306
lifetime visits
92%
liked (161,816 👍 / 13,836 👎)
1,978,201
favourites (5.1 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,9686,3904,1794,85210 August 20264 September 2026
333 measurements spanning 25 days, net +89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,305–7,053 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 333
Measured (UTC)PlayersChange
4 Sept 2026, 18:504,852+305
4 Sept 2026, 17:504,547+242
4 Sept 2026, 16:504,305+179
4 Sept 2026, 15:504,126+95
4 Sept 2026, 14:504,031+115
4 Sept 2026, 13:503,916+330
4 Sept 2026, 12:503,586+603
4 Sept 2026, 11:502,983+158
4 Sept 2026, 10:502,825+152
4 Sept 2026, 09:502,673+120
4 Sept 2026, 08:502,553+101
4 Sept 2026, 07:502,452+11
4 Sept 2026, 06:502,441-177
4 Sept 2026, 05:502,618-332
4 Sept 2026, 04:502,950-426
4 Sept 2026, 03:503,376-465
4 Sept 2026, 02:503,841-349
4 Sept 2026, 01:504,190-13
4 Sept 2026, 00:504,203+355
3 Sept 2026, 23:503,848first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cheers!
699 R$
2x Song Grabber
499 R$
Custom Reactions
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Sing It! Karaoke Battles! · welcome32,452,026 · 34.1% win
Complete a Round · progression19,739,528 · 21.3% win
Sing a Song · other19,299,403 · 22.4% win
Play For 1 Hour · other8,766,959 · 7.9% win
Third Place · other7,766,115 · 8.0% win
Second Place · other7,388,034 · 7.5% win
First Place · other7,324,504 · 7.2% win
Donated · other1,542,617 · 0.10% win
Earned a Donation · other1,422,278 · 0.30% win
Play For 12 Hours · progression913,307 · 0.90% win
Play For 24 Hours · other352,712 · 0.30% win
Awakened · progression115,340 · 0.00% win
Play For 48 Hours · other114,287 · 0.10% win
Meet The Creator! · welcome8,489 · 0.00% win
Meet The Owner! · other4,065 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
334 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 334
Measured (UTC)% likedChange
4 Sept 2026, 18:5092no change
4 Sept 2026, 17:5092no change
4 Sept 2026, 16:5092no change
4 Sept 2026, 15:5092no change
4 Sept 2026, 14:5092no change
4 Sept 2026, 13:5092no change
4 Sept 2026, 12:5092no change
4 Sept 2026, 11:5092no change
4 Sept 2026, 10:5092no change
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092no change
4 Sept 2026, 07:5092no change
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

21,179,849
YouTube views across 25 matched videos

Most-viewed match: “iShowSpeed Plays Roblox Karaoke”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 28 Aug 2026, 03:20 UTC.