Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ball Simulator

Ball Simulator

A Roblox experience owned by Funnу Gun.

SimulatorENcollectorsimulatorfood

Ball Simulator is a Roblox experience in the simulator genre, created on 2023-12-05. The game has accumulated 15,374,873 lifetime visits, 7,055 favorites, and maintains a 91% like percentage. Currently, zero users are playing. The experience features mechanics involving collecting food, chasing players, and purchasing skins.

Description (written by the developer; not a statement by this register)

🙂 Welcome! 👍 New CODES + UPDATE at 1,000 Likes! 💎 Use Codes: "RELEASE", "HOLIDAYS", "XMAS" 😁 Eat food around the map! ⚔️ Chase other players! 💸 Earn cash and buy rare skins! 🚀 Use and collect boosts & potions! 💾 Data saves automatically! [Size and Speed only last for 1 life] 📜 Collect and eat food around the map, pick up boosts, chase other players, use boosts, skins, potion in this collector simulator!

Last updated by the developer 18 Sept 2024, 21:53 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
15,374,873
lifetime visits
90%
liked (10,339 👍 / 1,086 👎)
7,056
favourites (0.5 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10,000 Start Size!
849 R$
2x Speed! [PERMANENT]
819 R$
+5,000 Start Size!
499 R$
2x Size! [PERMANENT]
419 R$
+2,000 Start Size!
229 R$
Ultra Magnet!
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baller! · other4,741,319 · 100.0% win
500 Size! · progression4,296,496 · 100.0% win
1,000 Size! · progression4,052,901 · 100.0% win
5,000 Size! · progression3,411,836 · 100.0% win
25K Size! · other2,132,465 · 16.7% win
Friend! · social1,501,847 · 50.0% win
100K Size! · progression1,089,602 · 0.00% win
Secret?! · secret361,401 · 0.00% win
1M Size! · progression226,775 · 0.00% win
10M Size! · progression67,170 · 0.00% win
100M Size! · progression7,777 · 0.00% win
1B Size! · other220 · 0.00% win
10B Size! · progression3 · 0.00% win
1T Size! · progression0 · 0.00% win
100B Size! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.513 August 2026 — 91 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4690-1
13 Aug 2026, 17:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.