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πŸ”₯ [RELEASE] Shuriken Wall Simulator

πŸ”₯ [RELEASE] Shuriken Wall Simulator

A Roblox experience owned by Tropical Games Inc.

SimulatorENsimulatorpet collectioncode rewards

Description (written by the developer; not a statement by this register)

πŸ”₯ Use code "release" for a Reward! πŸ‘ NEW CODE releases once the game gets 100 LIKES! Welcome to Shuriken Throwing Simulator! 🎯 ⛩️ Toss Shurikens for more Power! ✨ Destroy Walls to collect Coins! πŸ† Collect Epic Pets, Coins, Shurikens & More! ⏰ Stay in-game for FREE Rewards! πŸ‘₯ Invite your friends and get an exclusive boost! Join Tropical Games Inc for Auto-Training & More!: https://www.roblox.com/groups/16539281/Tropical-Games-Inc#!/about 🐌 Experiencing lag? USE A FREE PRIVATE SERVER! ⭐ Premium users get +20% Shuriken Boost & +10% Movement Speed πŸ‘Ÿ

Last updated by the developer 2 Jan 2025, 16:56 UTC.

0
playing (measured 11 Aug 2026, 22:46 UTC)
2,421
lifetime visits
93%
liked (14 πŸ‘ / 1 πŸ‘Ž)
11
favourites (4.5 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Shuriken Bomb
999 R$
+4 Equip
499 R$
+100 Storage
499 R$
X2 Power
399 R$
Lucky
399 R$
x2 Coins
299 R$
Tripple Hatch
299 R$
+2 Equip
199 R$
+25 Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Shuriken Wall Simulator! Β· welcome1,664 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.