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KNOCK OUT

KNOCK OUT

A Roblox experience owned by Unbound Interactive.

Fighting & PvPENPvPRNGFighting

Description (written by the developer; not a statement by this register)

👊 Punch your way to victory in this fast-paced, round-based showdown where strategy meets chaos! Unleash unique abilities to gain the upper hand and emerge as the last one standing! 🍀 Unlock new arm effects with our exciting RNG system, so you can punch people in style! 💥 Climb the leaderboards by levelling up, winning matches, earning coins, and knocking out opponents! 🎮📱💻 This game supports all devices. 👍 Like the game for more updates! 👊 Join the Unbound Interactive group and claim a FREE reward from the group chest! ❗ This is a BETA release. Expect occasional bugs as we continuously work on updates. tags: battleground, showdown, battle game, pvp, multiplayer, minigame, abilities, sports, ffa, mobile, console, xbox, pc, voice, rng

Last updated by the developer 28 May 2025, 17:58 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
182,204
lifetime visits
78%
liked (765 👍 / 221 👎)
995
favourites (5.5 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
399 R$
VIP
328 R$
x2 Roll Luck
249 R$
Custom Kill Sound
198 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginner · welcome99,650 · 100.0% win
First Blood · other28,209 · 0.00% win
First Victory · progression20,631 · 0.00% win
Freshman Fighter · other9,890 · 0.00% win
Rising Threat · other8,105 · 0.00% win
Rookie Rumbler · welcome4,357 · 0.00% win
Seasoned Victor · progression3,854 · 0.00% win
Arena Adept · progression2,056 · 0.00% win
Veteran Slayer · progression955 · 80.0% win
Punching Prodigy · other412 · 0.00% win
Reincarnated · progression380 · 0.00% win
Supreme Victor · other268 · 0.00% win
Kill An Administrator · other58 · 0.00% win
Kill An Owner · other33 · 0.00% win
Knockout Master · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:3478no change
15 Aug 2026, 05:3378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.