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Mystery Mansion 👻

Mystery Mansion 👻

A Roblox experience owned by MysteryMansion.

HorrorENhorrorsocial deductionmultiplayer

Description (written by the developer; not a statement by this register)

[Available on all Platforms!] 🖥️📱🎮 Can you outsmart the Ghost? 🕵️‍♂️ Each Round, Players are assigned one of three roles: Innocent, Sheriff, or Ghost. 🧒 Innocents: Complete tasks or survive until the timer ends to win the game🗝️ 🌟 Sheriff: Identify the ghost and eliminate him💥 👻 Ghost: Eliminate all players to win! Use traps and sabotages to help you reach your goal 👀 ☁️ Join the community server for Codes & Events ☁️

Last updated by the developer 16 Feb 2026, 13:26 UTC.

0
playing (measured 11 Aug 2026, 13:17 UTC)
311,232
lifetime visits
82%
liked (586 👍 / 131 👎)
3,814
favourites (12.3 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Ghost Chance
1,499 R$
Ruby Sheriff Bundle
999 R$
VIP ⭐
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome162,906 · 100.0% win
Played a Round · welcome99,720 · 100.0% win
Ghost Pro · other51,944 · 100.0% win
Level 10 · progression9,696 · 0.00% win
Level 5026 · 0.00% win
Level 100 · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0582no change
15 Aug 2026, 00:4982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.