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[LAGS FIXED] Anime Revolution Simulator

[LAGS FIXED] Anime Revolution Simulator

A Roblox experience owned by SaturnoZ Studio.

SimulatorENanimesimulatorgacha

[LAGS FIXED] Anime Revolution Simulator is a simulator experience created on 2023-12-05. It has accumulated 2,525,834 lifetime visits and 10,328 favorites. The game holds a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Anime Revolution Simulator ✅ Use Code : ty2mvisits ✅ New Code at 10000 Likes! ⚡ Click to earn energy! 🔥 Defeat mobs to earn coins! ⭐ Spin in gacha with coins! 💜 Catching the mobs gives you a really cool avatar! 💜 Raid-Boss and Super Avatar! 🗺️ Explore the islands before you! - @anmrevolution - @zvinnyzz - @Paida_sc

Last updated by the developer 17 May 2026, 02:16 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
2,525,834
lifetime visits
91%
liked (11,930 👍 / 1,116 👎)
10,322
favourites (4.1 per 1k visits)
5 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
699 R$
FastClick
599 R$
Fast Summon
499 R$
Double Energy
449 R$
Double Coins
449 R$
Multi-Open
399 R$
Double Damage
399 R$
Extra Lucky
349 R$
DoubleKill
299 R$
Teleport
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2291no change
24 Aug 2026, 07:2191no change
14 Aug 2026, 07:2091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.