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(Official) Tennessee State Roleplay

(Official) Tennessee State Roleplay

A Roblox experience owned by TNSRP Community Group.

RoleplayENstate simulationconsole-focusedcommunity roleplay

Description (written by the developer; not a statement by this register)

Welcome to (Official) Tennessee State Roleplay Community we are one of the many roleplay games mainly for console. 🎮 We try to build this game as best as we can to make it strive in the Roblox community. Hope you enjoy the game. 🌲

Last updated by the developer 5 Aug 2026, 03:07 UTC.

0
playing (measured 14 Aug 2026, 10:46 UTC)
6,005
lifetime visits
82%
liked (45 👍 / 10 👎)
180
favourites (30.0 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation pass - 200 Robux
200 R$
Gun pass - 100 Robux
100 R$
Super Car Pass - 80 Robux
80 R$
Unmarked pass - 80 Robux
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you have met the Game Owner · welcome357 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.517 August 2026 — 83 % liked6 September 2026 — 83 % liked16 October 2026 — 82 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 21:3682-1
6 Sept 2026, 19:3183no change
17 Aug 2026, 19:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.