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THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX

THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX

A Roblox experience owned by NONAGO INC.

OtherENspamlow-efforttroll

Description (written by the developer; not a statement by this register)

THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX THE ABSOLUTE NUMBER ONE WORST GAME ON ROBLOX 5555555555555555555555555555555555555555555555555555555555555555555555555555555555555555 THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! THATS FUNNY! 555555555555555555555555

Last updated by the developer 29 Aug 2025, 05:57 UTC.

0
playing (measured 11 Aug 2026, 03:03 UTC)
10,854
lifetime visits
82%
liked (248 👍 / 54 👎)
607
favourites (55.9 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA · other6,721 · 100.0% win
OVERJOYED · other59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8217 August 2026 — 82 % liked27 August 2026 — 82 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:1582no change
17 Aug 2026, 09:0882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.