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Ashtown [Showcase]

Ashtown [Showcase]

A Roblox experience owned by Shiguto.

OtherENshowcaseurbancommunity

Description (written by the developer; not a statement by this register)

• Turn your graphics down before joining! • Ashtown was once home to an international transportation gateway that could send people around the world in the blink of an eye. However, one day, a mysterious accident occurred that shattered the gates, leaving the surrounding area as a strange, black stretch of land now referred to as "Ash". Underneath the overarching bridges, small shanty towns and shipping container communities began to emerge, such as this one... • This summer, the Shiguto community comes together once again to create "Ashtown"! • Contributors: 0skarian, Andrekor, ArsenalZX, AwaiShijin, Ben3879, Bokbok99, Causati0n, Dangerskullscar, Dawnrose12, Dwayder, Dylbox36, Ebur1n, FandaVes, GesaffeIstein, Girrafesonparade, Hoemura, Ink_vapor2, J_mey, Jiangdo, Jofja, Klutzagon, Lem0n_b0i, Lolaphobia, Minhngu16, NOR0i, Omniize, Qiao, Rafasamir, Resonating, RistoLahti, Scylen, Seinorlemon, Soulwave, Tjdwls, Tohb, Xiayurei, ...

Last updated by the developer 27 Mar 2025, 21:27 UTC.

0
playing (measured 14 Aug 2026, 04:51 UTC)
77,515
lifetime visits
97%
liked (2,016 👍 / 73 👎)
5,743
favourites (74.1 per 1k visits)
15 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played "Ashtown"! · welcome33,273 · 100.0% win
Samuko Collector · collection351 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:4897no change
15 Aug 2026, 13:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.