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QUICKDRAW: LEGACY

QUICKDRAW: LEGACY

A Roblox experience owned by immersion brigade.

ShooterENshootergun mechanicstech demo

Created in 2023, QUICKDRAW: LEGACY is a shooter experience on Roblox with over 7.3 million lifetime visits. It records 77 playing now, a like rating of 66%, 108,901 favourites.

Description (written by the developer; not a statement by this register)

TECH DEMO, OUTDATED. NEW GAME EVENT: https://www.roblox.com/events/8080798849684996325 READ THE DESCRIPTION BEFORE PLAYING. Bullet comes out of the barrel, there's no fixed reticle (like a crosshair). You can shoot through walls, depends on the material & thickness. Movement sways the arms & torso, causing the "fire spread" (there's NO RANDOM spread). Scroll (UP/DOWN) or 1/2 - pick items from inventory Q (PRESS) - equip/unequip Q (HOLD) - quickdraw state Q + LMB (HOLD) - quickdraw LMB (GUN EQUIPPED) (HOLD) - fire RMB (GUN EQUIPPED) (HOLD) - focus R (GUN EQUIPPED) (IN QUICKDRAW STATE) - switch to regular mode R (GUN EQUIPPED) (PRESS/HOLD) - single/full reload LEFT SHIFT (HOLD) - slow walk LEFT CONTROL (HOLD) - crouch RETURN - Popup on bottom left on death to go back to main menu. LMB/RMB = R2/L2 Scroll = DPAD Q = ButtonA R = ButtonY Z = ButtonX Left Shift = ButtonL1 Left Control = ButtonR1 Mobile support exists, and you can rebind/change your layout in settings.

Last updated by the developer 1 Sept 2026, 21:48 UTC.

77
playing (measured 2 Sept 2026, 04:50 UTC)
7,309,803
lifetime visits
66%
liked (30,815 👍 / 15,578 👎)
116,456
favourites (15.9 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

771,38573110 August 20262 September 2026
274 measurements spanning 22 days, net -586. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 274
Measured (UTC)PlayersChange
2 Sept 2026, 04:5077-50
2 Sept 2026, 03:50127-48
2 Sept 2026, 02:50175-45
2 Sept 2026, 01:50220-24
2 Sept 2026, 00:50244-101
1 Sept 2026, 23:50345-123
1 Sept 2026, 22:50468-10
1 Sept 2026, 21:50478+5
1 Sept 2026, 20:50473-16
1 Sept 2026, 19:50489-74
1 Sept 2026, 18:50563-38
1 Sept 2026, 17:50601+89
1 Sept 2026, 16:50512+60
1 Sept 2026, 15:50452-22
1 Sept 2026, 14:50474+119
1 Sept 2026, 13:50355+20
1 Sept 2026, 12:50335-9
1 Sept 2026, 11:50344+54
1 Sept 2026, 10:50290+22
1 Sept 2026, 09:50268first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WARDROBE
99 R$
BORCHARDT
59 R$
DYNAMITE
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEBUTANT · welcome3,369,798 · 100.0% win
TRIGGER-HAPPY · other4,147 · 0.10% win
DEADEYE TRIAL · progression3,973 · 0.00% win
BLOOD TRAIL · other272 · 0.00% win
NO MERCY · other100 · 0.00% win
RELENTLESS · other60 · 0.00% win
GRIM REAPER · other41 · 0.00% win
SLAUGHTERHOUSE · other9 · 0.00% win
BUTCHER · other5 · 0.00% win
VIPER · other3 · 0.00% win
MORGAN · other1 · 0.00% win
MASSACRE INCARNATE · progression1 · 0.00% win
Clearance Ω · secret0 · 0.00% win
THE DEATH · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.514 August 20262 November 2026
282 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 282
Measured (UTC)% likedChange
2 Nov 2026, 01:4866no change
23 Oct 2026, 01:4866no change
13 Oct 2026, 01:4766no change
3 Oct 2026, 01:4666no change
23 Sept 2026, 01:4666no change
13 Sept 2026, 01:4566no change
3 Sept 2026, 01:3866no change
2 Sept 2026, 04:5066no change
2 Sept 2026, 03:5066no change
2 Sept 2026, 02:5066no change
2 Sept 2026, 01:5066no change
2 Sept 2026, 00:5066no change
1 Sept 2026, 23:5066no change
1 Sept 2026, 22:5066no change
1 Sept 2026, 21:5066no change
1 Sept 2026, 20:5066no change
1 Sept 2026, 19:5066no change
1 Sept 2026, 18:5066no change
1 Sept 2026, 17:5066no change
1 Sept 2026, 16:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.