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QUICKDRAW: LEGACY

QUICKDRAW: LEGACY

A Roblox experience owned by immersion brigade.

ShooterENshootergun mechanicstech demo

QUICKDRAW: LEGACY is a shooter experience created on 2023-12-06. It has recorded 5,667,573 lifetime visits and 79,907 favorites. Currently, 1,036 users are playing. The game holds a 66% like percentage. The description identifies it as an outdated tech demo with specific mechanics regarding bullet physics and inventory management.

Description (written by the developer; not a statement by this register)

TECH DEMO, OUTDATED. NEW GAME EVENT: https://www.roblox.com/events/8080798849684996325 READ THE DESCRIPTION BEFORE PLAYING. Bullet comes out of the barrel, there's no fixed reticle (like a crosshair). You can shoot through walls, depends on the material & thickness. Movement sways the arms & torso, causing the "fire spread" (there's NO RANDOM spread). Scroll (UP/DOWN) or 1/2 - pick items from inventory Q (PRESS) - equip/unequip Q (HOLD) - quickdraw state Q + LMB (HOLD) - quickdraw LMB (GUN EQUIPPED) (HOLD) - fire RMB (GUN EQUIPPED) (HOLD) - focus R (GUN EQUIPPED) (IN QUICKDRAW STATE) - switch to regular mode R (GUN EQUIPPED) (PRESS/HOLD) - single/full reload LEFT SHIFT (HOLD) - slow walk LEFT CONTROL (HOLD) - crouch RETURN - Popup on bottom left on death to go back to main menu. LMB/RMB = R2/L2 Scroll = DPAD Q = ButtonA R = ButtonY Z = ButtonX Left Shift = ButtonL1 Left Control = ButtonR1 Mobile support exists, and you can rebind/change your layout in settings.

Last updated by the developer 24 Aug 2026, 10:59 UTC.

950
playing (measured 24 Aug 2026, 20:50 UTC)
6,632,328
lifetime visits
66%
liked (23,845 👍 / 12,526 👎)
89,976
favourites (13.6 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4011,38589395010 August 202624 August 2026
74 measurements spanning 14 days, net +287. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 253–1,533 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 74
Measured (UTC)PlayersChange
24 Aug 2026, 20:50950+21
24 Aug 2026, 19:50929+43
24 Aug 2026, 18:50886-70
24 Aug 2026, 17:50956+95
24 Aug 2026, 16:50861+53
24 Aug 2026, 15:50808-18
24 Aug 2026, 14:50826+85
24 Aug 2026, 13:50741+109
24 Aug 2026, 12:50632+21
24 Aug 2026, 11:50611+100
24 Aug 2026, 10:50511+50
24 Aug 2026, 09:50461+12
24 Aug 2026, 08:50449+48
24 Aug 2026, 07:50401-8
24 Aug 2026, 06:50409-67
24 Aug 2026, 05:50476+30
24 Aug 2026, 04:50446-199
24 Aug 2026, 03:50645-116
24 Aug 2026, 02:50761-255
24 Aug 2026, 01:501,016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WARDROBE
99 R$
BORCHARDT
59 R$
DYNAMITE
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEBUTANT · welcome2,158,942 · 100.0% win
DEADEYE TRIAL · progression3,973 · 0.00% win
TRIGGER-HAPPY · other2,723 · 0.20% win
BLOOD TRAIL · other211 · 0.00% win
NO MERCY · other84 · 0.00% win
RELENTLESS · other47 · 0.00% win
GRIM REAPER · other33 · 0.00% win
SLAUGHTERHOUSE · other7 · 0.00% win
BUTCHER · other3 · 0.00% win
VIPER · other2 · 0.00% win
MORGAN · other1 · 0.00% win
MASSACRE INCARNATE · progression1 · 0.00% win
THE DEATH0 · 0.00% win
Clearance Ω0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656665.514 August 202624 August 2026
75 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 20:5066no change
24 Aug 2026, 19:5066no change
24 Aug 2026, 18:5066no change
24 Aug 2026, 17:5066no change
24 Aug 2026, 16:5066no change
24 Aug 2026, 15:5066no change
24 Aug 2026, 14:5066no change
24 Aug 2026, 13:5066no change
24 Aug 2026, 12:5066no change
24 Aug 2026, 11:5066no change
24 Aug 2026, 10:5066no change
24 Aug 2026, 09:5066no change
24 Aug 2026, 08:5066no change
24 Aug 2026, 07:5066no change
24 Aug 2026, 06:5066no change
24 Aug 2026, 05:5066no change
24 Aug 2026, 04:5066no change
24 Aug 2026, 03:5066no change
24 Aug 2026, 02:5066no change
24 Aug 2026, 01:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.