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QUICKDRAW: LEGACY

QUICKDRAW: LEGACY

A Roblox experience owned by immersion brigade.

ShooterENshootergun mechanicstech demo

Created in 2023, QUICKDRAW: LEGACY is a shooter experience on Roblox with over 7.3 million lifetime visits. It records 77 playing now, a like rating of 66%, 108,901 favourites.

Description (written by the developer; not a statement by this register)

TECH DEMO, OUTDATED. NEW GAME EVENT: https://www.roblox.com/events/8080798849684996325 READ THE DESCRIPTION BEFORE PLAYING. Bullet comes out of the barrel, there's no fixed reticle (like a crosshair). You can shoot through walls, depends on the material & thickness. Movement sways the arms & torso, causing the "fire spread" (there's NO RANDOM spread). Scroll (UP/DOWN) or 1/2 - pick items from inventory Q (PRESS) - equip/unequip Q (HOLD) - quickdraw state Q + LMB (HOLD) - quickdraw LMB (GUN EQUIPPED) (HOLD) - fire RMB (GUN EQUIPPED) (HOLD) - focus R (GUN EQUIPPED) (IN QUICKDRAW STATE) - switch to regular mode R (GUN EQUIPPED) (PRESS/HOLD) - single/full reload LEFT SHIFT (HOLD) - slow walk LEFT CONTROL (HOLD) - crouch RETURN - Popup on bottom left on death to go back to main menu. LMB/RMB = R2/L2 Scroll = DPAD Q = ButtonA R = ButtonY Z = ButtonX Left Shift = ButtonL1 Left Control = ButtonR1 Mobile support exists, and you can rebind/change your layout in settings.

Last updated by the developer 1 Sept 2026, 21:48 UTC.

77
playing (measured 2 Sept 2026, 04:50 UTC)
7,309,803
lifetime visits
66%
liked (30,414 👍 / 15,435 👎)
115,044
favourites (15.7 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

771,38573110 August 20262 September 2026
274 measurements spanning 22 days, net -586. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 274
Measured (UTC)PlayersChange
2 Sept 2026, 04:5077-50
2 Sept 2026, 03:50127-48
2 Sept 2026, 02:50175-45
2 Sept 2026, 01:50220-24
2 Sept 2026, 00:50244-101
1 Sept 2026, 23:50345-123
1 Sept 2026, 22:50468-10
1 Sept 2026, 21:50478+5
1 Sept 2026, 20:50473-16
1 Sept 2026, 19:50489-74
1 Sept 2026, 18:50563-38
1 Sept 2026, 17:50601+89
1 Sept 2026, 16:50512+60
1 Sept 2026, 15:50452-22
1 Sept 2026, 14:50474+119
1 Sept 2026, 13:50355+20
1 Sept 2026, 12:50335-9
1 Sept 2026, 11:50344+54
1 Sept 2026, 10:50290+22
1 Sept 2026, 09:50268first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WARDROBE
99 R$
BORCHARDT
59 R$
DYNAMITE
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEBUTANT · welcome3,308,074 · 100.0% win
TRIGGER-HAPPY · other4,061 · 0.30% win
DEADEYE TRIAL · progression3,973 · 0.00% win
BLOOD TRAIL · other263 · 0.00% win
NO MERCY · other99 · 0.00% win
RELENTLESS · other58 · 0.00% win
GRIM REAPER · other41 · 0.00% win
SLAUGHTERHOUSE · other8 · 0.00% win
BUTCHER · other5 · 0.00% win
VIPER · other3 · 0.00% win
MASSACRE INCARNATE · progression1 · 0.00% win
MORGAN · other1 · 0.00% win
Clearance Ω · secret0 · 0.00% win
THE DEATH · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656665.514 August 202623 October 2026
281 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 281
Measured (UTC)% likedChange
23 Oct 2026, 01:4866no change
13 Oct 2026, 01:4766no change
3 Oct 2026, 01:4666no change
23 Sept 2026, 01:4666no change
13 Sept 2026, 01:4566no change
3 Sept 2026, 01:3866no change
2 Sept 2026, 04:5066no change
2 Sept 2026, 03:5066no change
2 Sept 2026, 02:5066no change
2 Sept 2026, 01:5066no change
2 Sept 2026, 00:5066no change
1 Sept 2026, 23:5066no change
1 Sept 2026, 22:5066no change
1 Sept 2026, 21:5066no change
1 Sept 2026, 20:5066no change
1 Sept 2026, 19:5066no change
1 Sept 2026, 18:5066no change
1 Sept 2026, 17:5066no change
1 Sept 2026, 16:5066no change
1 Sept 2026, 15:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.