QUICKDRAW: LEGACY
A Roblox experience owned by immersion brigade.
ShooterENshootergun mechanicstech demo
QUICKDRAW: LEGACY is a shooter experience created on 2023-12-06. It has recorded 5,667,573 lifetime visits and 79,907 favorites. Currently, 1,036 users are playing. The game holds a 66% like percentage. The description identifies it as an outdated tech demo with specific mechanics regarding bullet physics and inventory management.
Description (written by the developer; not a statement by this register)
TECH DEMO, OUTDATED. NEW GAME EVENT: https://www.roblox.com/events/8080798849684996325 READ THE DESCRIPTION BEFORE PLAYING. Bullet comes out of the barrel, there's no fixed reticle (like a crosshair). You can shoot through walls, depends on the material & thickness. Movement sways the arms & torso, causing the "fire spread" (there's NO RANDOM spread). Scroll (UP/DOWN) or 1/2 - pick items from inventory Q (PRESS) - equip/unequip Q (HOLD) - quickdraw state Q + LMB (HOLD) - quickdraw LMB (GUN EQUIPPED) (HOLD) - fire RMB (GUN EQUIPPED) (HOLD) - focus R (GUN EQUIPPED) (IN QUICKDRAW STATE) - switch to regular mode R (GUN EQUIPPED) (PRESS/HOLD) - single/full reload LEFT SHIFT (HOLD) - slow walk LEFT CONTROL (HOLD) - crouch RETURN - Popup on bottom left on death to go back to main menu. LMB/RMB = R2/L2 Scroll = DPAD Q = ButtonA R = ButtonY Z = ButtonX Left Shift = ButtonL1 Left Control = ButtonR1 Mobile support exists, and you can rebind/change your layout in settings.
Last updated by the developer 24 Aug 2026, 10:59 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 20:50 | 950 | +21 |
| 24 Aug 2026, 19:50 | 929 | +43 |
| 24 Aug 2026, 18:50 | 886 | -70 |
| 24 Aug 2026, 17:50 | 956 | +95 |
| 24 Aug 2026, 16:50 | 861 | +53 |
| 24 Aug 2026, 15:50 | 808 | -18 |
| 24 Aug 2026, 14:50 | 826 | +85 |
| 24 Aug 2026, 13:50 | 741 | +109 |
| 24 Aug 2026, 12:50 | 632 | +21 |
| 24 Aug 2026, 11:50 | 611 | +100 |
| 24 Aug 2026, 10:50 | 511 | +50 |
| 24 Aug 2026, 09:50 | 461 | +12 |
| 24 Aug 2026, 08:50 | 449 | +48 |
| 24 Aug 2026, 07:50 | 401 | -8 |
| 24 Aug 2026, 06:50 | 409 | -67 |
| 24 Aug 2026, 05:50 | 476 | +30 |
| 24 Aug 2026, 04:50 | 446 | -199 |
| 24 Aug 2026, 03:50 | 645 | -116 |
| 24 Aug 2026, 02:50 | 761 | -255 |
| 24 Aug 2026, 01:50 | 1,016 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:50 | 66 | no change |
| 24 Aug 2026, 19:50 | 66 | no change |
| 24 Aug 2026, 18:50 | 66 | no change |
| 24 Aug 2026, 17:50 | 66 | no change |
| 24 Aug 2026, 16:50 | 66 | no change |
| 24 Aug 2026, 15:50 | 66 | no change |
| 24 Aug 2026, 14:50 | 66 | no change |
| 24 Aug 2026, 13:50 | 66 | no change |
| 24 Aug 2026, 12:50 | 66 | no change |
| 24 Aug 2026, 11:50 | 66 | no change |
| 24 Aug 2026, 10:50 | 66 | no change |
| 24 Aug 2026, 09:50 | 66 | no change |
| 24 Aug 2026, 08:50 | 66 | no change |
| 24 Aug 2026, 07:50 | 66 | no change |
| 24 Aug 2026, 06:50 | 66 | no change |
| 24 Aug 2026, 05:50 | 66 | no change |
| 24 Aug 2026, 04:50 | 66 | no change |
| 24 Aug 2026, 03:50 | 66 | no change |
| 24 Aug 2026, 02:50 | 66 | no change |
| 24 Aug 2026, 01:50 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.