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(5 FREE UGC) Don't Touch CelIis

(5 FREE UGC) Don't Touch CelIis

A Roblox experience owned by CellisPlays.

OtherENUGCLimited ItemsFree Promises

Description (written by the developer; not a statement by this register)

Don't Touch Cellis! Free Limited UGC Game

Last updated by the developer 3 Aug 2025, 17:39 UTC.

0
playing (measured 10 Aug 2026, 18:17 UTC)
418,324
lifetime visits
83%
liked (1,937 👍 / 397 👎)
1,205
favourites (2.9 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
3,000 R$
Kill Hammer
1,500 R$
2x Points
950 R$
2x Wins
950 R$
Vip
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome147,985 · 0.00% win
Spinner! · other99,212 · 0.00% win
Ready for Take Off! · other27,176 · 0.00% win
Obby Master! · progression13,739 · 0.00% win
Award Claimer! · other7,996 · 0.00% win
Quest Master! · progression2,406 · 0.00% win
Hunt of Oranges · other1,406 · 0.00% win
Exchanger! · other306 · 0.00% win
UGC Buyer! · other46 · 0.00% win
Time Waiter! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked4 October 2026 — 83 % liked24 October 2026 — 83 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:1983no change
4 Oct 2026, 02:1683no change
14 Aug 2026, 22:3283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.