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[🎄] Factorium v0.10

[🎄] Factorium v0.10

A Roblox experience owned by Factor Inc.

TycoonENChristmas eventsandboxoptimization

Description (written by the developer; not a statement by this register)

It's Christmas time! Presents will spawn around the map for you to collect, enabling you to buy event-exclusive buildings! Factorium is a retro-themed sandbox tycoon game that lets you make your own tycoon in whatever arrangement you want! This allows you to construct your tycoon as optimally as you wish! Contains a plethora of buildings to work with. See the changelog ingame to see what's new! Join our group and follow the game for future updates! Cautions: - Data doesn't save or load automatically. If you want to make sure no progress is lost, make a habit to save regularly. - There will be tons of server-sided lag with more than a few people. Be patient with anything that interacts with the server. -- Combat is also wacky because of server lag. Good luck.

Last updated by the developer 30 Jan 2026, 13:10 UTC.

0
playing (measured 12 Aug 2026, 13:52 UTC)
3,379
lifetime visits
94%
liked (63 👍 / 4 👎)
92
favourites (27.2 per 1k visits)
6 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Fall · other26 · 0.00% win
Prismatic Catch · other17 · 0.00% win
North Star · progression8 · 0.00% win
ZEUS · other8 · 0.00% win
Don't Press It. · secret7 · 0.00% win
Focus Regress [NOT RELEASED] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9418 August 2026 — 94 % liked28 August 2026 — 94 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:3294no change
18 Aug 2026, 07:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.