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🎅 Christmas Obby [UPD]

🎅 Christmas Obby [UPD]

A Roblox experience owned by Dynamic Group Games.

ObbyENChristmasObbyParkour

Description (written by the developer; not a statement by this register)

Looking for a fun and festive way to get into the holiday spirit? Look no further than this Christmas Obby! If you enjoyed playing the Christmas Obby, don't forget to give it a thumbs up and make sure to join our group for more exciting games like this one. Let's spread some holiday cheer together! 🎅🎄 🎄This obby is currently 100 stages long! 🎅Reach the end for a surprise! Group: https://www.roblox.com/groups/33476297 Tags: Christmas, Christmas Obby, Santa Obby, Santa, Christmas Tree, Snowman Obby, Cool Santa, Holiday Obby, Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Obstacle Course, Platformer Obby.

Last updated by the developer 30 Dec 2025, 23:17 UTC.

0
playing (measured 11 Aug 2026, 13:46 UTC)
15,043
lifetime visits
73%
liked (58 👍 / 21 👎)
221
favourites (14.7 per 1k visits)
7 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
699 R$
Grapple Hook
399 R$
Gravity Coil
179 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,688 · 100.0% win
Stage 25 · progression6,398 · 100.0% win
Stage 50 · progression4,032 · 84.7% win
Stage 75 · progression3,095 · 71.0% win
Stage 100 · progression2,709 · 69.6% win
Winner! · progression2,706 · 67.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757416 August 2026 — 75 % liked5 October 2026 — 73 % liked14 November 2026 — 73 % liked16 August 202614 November 2026
3 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 18:4673no change
5 Oct 2026, 18:3373-2
16 Aug 2026, 17:5175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.