🚨AMONG US PRISON RUN! (OBBY)⚠️
A Roblox experience owned by Whoopy Invest.
ObbyENAmong UsObbyPrison Escape
Among Us Prison Run is an obby experience created on December 7, 2023. The game features 25 obstacles and two difficulty modes. It has accumulated 4,557,550 lifetime visits and 2,188 favorites. The current player count is zero. The experience holds an 84% like percentage.
Description (written by the developer; not a statement by this register)
⚠️Welcome to Among Us Prison Run!🚨 Are you ready to break out of Barry’s Prison?! Well let's do this! Today is Among Us’s Shift and he isn't exactly the most vigilant guard in the Prison. This gives us more of an advantage to make our escape. 🛰️🛰️🛰️🛰️🛰️ Make your way through 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. 🌌🌌🌌🌌🌌 ~ignore Tags: skibidi toilet , Cameraman , FNAF , Titan Tv Man , Titan Speaker Man , Rainbow Friends , Titan CameraMan , Titan SpeakerMan , G-Man toilet , Morphs , Poppy Play Time , Poppy Play Time Obby , Skibidi Toilet Obby , Pomni , Pomni Obby , Rainbow Friends 2 , tv man , titan skibidi toilet , cameraman skibidi , tv woman , tv woman skibidi , speaker man , Digital Circus, jax pomni , Grimace , Grinch , Christmas , Santa Claus , horror , grinch , catnap , dogday , Poppy Playtime 3 , Miss Delight
Last updated by the developer 2 Jul 2026, 16:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.