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Project Slayers 2

Project Slayers 2

A Roblox experience owned by Ouw Productions Studios.

Fighting & PvPENanimecombatopen-world

Description (written by the developer; not a statement by this register)

[THIS GAME ACTIVELY OPENS FOR STRESS TESTS EVERY NOW AND THEN, IT IS STILL NOT FULLY RELEASED AND MANY THINGS ARE SUBJECT TO CHANGE] Project Slayers 2 is an open world PVP and PVE oriented game. Controls: Q - Dodge, Flashstep while charging your Cursed Energy F - Parry, Block E - Charge your Breathing ; Breathing styles require Breath to be used R - Critical Attack CTRL + Left Click - Uptilt N - Sense (when used while charging your Breathing, you are able to sense Demons near you) RIGHT CLICK - Execute knocked enemies Crouch + Right Click - Stealth Takedown (must be behind the enemy) Left Control - Crouch Left Alt - Shift Lock

Last updated by the developer 19 Sept 2026, 10:41 UTC.

97
playing (measured 19 Sept 2026, 10:50 UTC)
233,780
lifetime visits
70%
liked (2,763 👍 / 1,205 👎)
1,518
favourites (6.5 per 1k visits)
7 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

972,0841,090.518 Sept 2026, 21:00 — 2,084 players18 Sept 2026, 21:50 — 704 players18 Sept 2026, 22:50 — 323 players18 Sept 2026, 23:50 — 263 players19 Sept 2026, 00:50 — 236 players19 Sept 2026, 01:50 — 168 players19 Sept 2026, 02:50 — 186 players19 Sept 2026, 03:50 — 149 players19 Sept 2026, 04:50 — 133 players19 Sept 2026, 05:50 — 115 players19 Sept 2026, 06:50 — 139 players19 Sept 2026, 07:50 — 114 players19 Sept 2026, 08:50 — 142 players19 Sept 2026, 09:50 — 106 players19 Sept 2026, 10:50 — 97 players18 Sept 2026, 21:0019 Sept 2026, 10:50
15 measurements taken within a single day, net -1,987. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 10:5097-9
19 Sept 2026, 09:50106-36
19 Sept 2026, 08:50142+28
19 Sept 2026, 07:50114-25
19 Sept 2026, 06:50139+24
19 Sept 2026, 05:50115-18
19 Sept 2026, 04:50133-16
19 Sept 2026, 03:50149-37
19 Sept 2026, 02:50186+18
19 Sept 2026, 01:50168-68
19 Sept 2026, 00:50236-27
18 Sept 2026, 23:50263-60
18 Sept 2026, 22:50323-381
18 Sept 2026, 21:50704-1,380
18 Sept 2026, 21:002,084first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INSTANT EARLY ACCESS
299 R$
INSTANT EARLY ACCESS
299 R$
Premium Slayer/Demonnn
169 R$
Premium Slayer/Demon
169 R$
Tip
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome188 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7018 Sept 2026, 21:00 — 70 % liked18 Sept 2026, 21:50 — 70 % liked18 Sept 2026, 22:50 — 70 % liked18 Sept 2026, 23:50 — 70 % liked19 Sept 2026, 00:50 — 70 % liked19 Sept 2026, 01:50 — 70 % liked19 Sept 2026, 02:50 — 70 % liked19 Sept 2026, 03:50 — 70 % liked19 Sept 2026, 04:50 — 70 % liked19 Sept 2026, 05:50 — 70 % liked19 Sept 2026, 06:50 — 70 % liked19 Sept 2026, 07:50 — 70 % liked19 Sept 2026, 08:50 — 70 % liked19 Sept 2026, 09:50 — 70 % liked19 Sept 2026, 10:50 — 70 % liked18 Sept 2026, 21:0019 Sept 2026, 10:50
15 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 10:5070no change
19 Sept 2026, 09:5070no change
19 Sept 2026, 08:5070no change
19 Sept 2026, 07:5070no change
19 Sept 2026, 06:5070no change
19 Sept 2026, 05:5070no change
19 Sept 2026, 04:5070no change
19 Sept 2026, 03:5070no change
19 Sept 2026, 02:5070no change
19 Sept 2026, 01:5070no change
19 Sept 2026, 00:5070no change
18 Sept 2026, 23:5070no change
18 Sept 2026, 22:5070no change
18 Sept 2026, 21:5070no change
18 Sept 2026, 21:0070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.