Project Slayers 2
A Roblox experience owned by Ouw Productions Studios.
Fighting & PvPENanimecombatopen-world
Description (written by the developer; not a statement by this register)
[THIS GAME ACTIVELY OPENS FOR STRESS TESTS EVERY NOW AND THEN, IT IS STILL NOT FULLY RELEASED AND MANY THINGS ARE SUBJECT TO CHANGE] Project Slayers 2 is an open world PVP and PVE oriented game. Controls: Q - Dodge, Flashstep while charging your Cursed Energy F - Parry, Block E - Charge your Breathing ; Breathing styles require Breath to be used R - Critical Attack CTRL + Left Click - Uptilt N - Sense (when used while charging your Breathing, you are able to sense Demons near you) RIGHT CLICK - Execute knocked enemies Crouch + Right Click - Stealth Takedown (must be behind the enemy) Left Control - Crouch Left Alt - Shift Lock
Last updated by the developer 19 Sept 2026, 10:41 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Sept 2026, 10:50 | 97 | -9 |
| 19 Sept 2026, 09:50 | 106 | -36 |
| 19 Sept 2026, 08:50 | 142 | +28 |
| 19 Sept 2026, 07:50 | 114 | -25 |
| 19 Sept 2026, 06:50 | 139 | +24 |
| 19 Sept 2026, 05:50 | 115 | -18 |
| 19 Sept 2026, 04:50 | 133 | -16 |
| 19 Sept 2026, 03:50 | 149 | -37 |
| 19 Sept 2026, 02:50 | 186 | +18 |
| 19 Sept 2026, 01:50 | 168 | -68 |
| 19 Sept 2026, 00:50 | 236 | -27 |
| 18 Sept 2026, 23:50 | 263 | -60 |
| 18 Sept 2026, 22:50 | 323 | -381 |
| 18 Sept 2026, 21:50 | 704 | -1,380 |
| 18 Sept 2026, 21:00 | 2,084 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 19 Sept 2026, 10:50 | 70 | no change |
| 19 Sept 2026, 09:50 | 70 | no change |
| 19 Sept 2026, 08:50 | 70 | no change |
| 19 Sept 2026, 07:50 | 70 | no change |
| 19 Sept 2026, 06:50 | 70 | no change |
| 19 Sept 2026, 05:50 | 70 | no change |
| 19 Sept 2026, 04:50 | 70 | no change |
| 19 Sept 2026, 03:50 | 70 | no change |
| 19 Sept 2026, 02:50 | 70 | no change |
| 19 Sept 2026, 01:50 | 70 | no change |
| 19 Sept 2026, 00:50 | 70 | no change |
| 18 Sept 2026, 23:50 | 70 | no change |
| 18 Sept 2026, 22:50 | 70 | no change |
| 18 Sept 2026, 21:50 | 70 | no change |
| 18 Sept 2026, 21:00 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.