Project G.O.H 3.1
A Roblox experience owned by 90's Interprise Group.
Fighting & PvPENfightingcombatmobile
Description (written by the developer; not a statement by this register)
[ Project G.O.H ] [ There will be a styles Gui with many Other fighting styles. ] ( This game Is Currently in development, EXPECT BUGS ) How do I play? • Controls are in game, They will teach you how to Play the game Successfully. Basic Controls [Most Important]: • M1 : Basic punches • M2 : Block breaker • C : Combo Extender [Complete your Energy Bar and Press Y For an Ultimate CInamatic} [Mobile Controls are Implemented, Don't worry if you can't play on Mobile/Console]
Last updated by the developer 8 Aug 2026, 05:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 17:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.