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Project G.O.H 3.1

Project G.O.H 3.1

A Roblox experience owned by 90's Interprise Group.

Fighting & PvPENfightingcombatmobile

Description (written by the developer; not a statement by this register)

[ Project G.O.H ] [ There will be a styles Gui with many Other fighting styles. ] ( This game Is Currently in development, EXPECT BUGS ) How do I play? • Controls are in game, They will teach you how to Play the game Successfully. Basic Controls [Most Important]: • M1 : Basic punches • M2 : Block breaker • C : Combo Extender [Complete your Energy Bar and Press Y For an Ultimate CInamatic} [Mobile Controls are Implemented, Don't worry if you can't play on Mobile/Console]

Last updated by the developer 8 Aug 2026, 05:17 UTC.

0
playing (measured 17 Aug 2026, 17:01 UTC)
4,839
lifetime visits
83%
liked (25 👍 / 5 👎)
35
favourites (7.2 per 1k visits)
7 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've Entered the Battleground · welcome81 · 0.00% win
Okay....Now we're talking! · collection10 · 0.00% win
Getting Faster, Stronger! · progression7 · 0.00% win
Trained Fighter!! · progression7 · 0.00% win
UNSTOPPABLE · collection6 · 0.00% win
[ DOMINATOR ] · collection6 · 0.00% win
DEVILS GLORY. · collection6 · 0.00% win
[BRUISER] · progression6 · 0.00% win
PATHWAY TO HEAVEN · progression2 · 0.00% win
COLD TOUCH · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.