Fatal Corporation [DEMO]
A Roblox experience owned by Fatal Corporation.
HorrorENco-op horrorscavengingLethal Company clone
Description (written by the developer; not a statement by this register)
👨🚀 Welcome to the Fatal Corporation, a game inspired by the hit Lethal Company! You have signed a mysterious contract with a large corporation, only to find out that you have woken up on a strange ship, tasked with traveling to abandoned locations. Traveling to planets: - Upon starting a new game, you will be required to land on Examination first. Go to the navigation lever (located below the quota display screens) and hold F, to explore your first planet! - After you take off after exploring your first planet, you can type "Moons" in the terminal, then type in your destination. After doing so, go to the navigation lever and hold F to land the ship, to land on the planet of your choosing. Collecting and selling items: - Explore the interiors of planets, and collect bolts and trophies! You can later sell these on the "Corporation" planet, to fulfill your quota Enemies: - Dodge live fire from Auto Turrets, avoid nasty Head Crabs, and run from the terrifying Screecher
Last updated by the developer 18 Jun 2024, 07:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 16:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.