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[NEW PETS] Smack Duel ๐Ÿ–๏ธ๐Ÿ˜

[NEW PETS] Smack Duel ๐Ÿ–๏ธ๐Ÿ˜

A Roblox experience owned by MixedRices.

Fighting & PvPENpet collectioncombatsocial interaction

Description (written by the developer; not a statement by this register)

Equip your best Smacker, give the incoming face a good one so they stop annoying you!! ๐Ÿถ New pets added! ๐Ÿ–๏ธ Many different smackers ready for many different annoying faces ๐Ÿ’ฏ Skilled players uses PERFECT SMACKโ„ข to boost the smacking power, and release special effects! โœจ Buy & equip cool move trails and kill effects! ๐Ÿ˜บ Smack with your Pets at max energy! ๐Ÿ’— Like & join our group to earn a Coin boost! ๐Ÿ“ฑ๐Ÿ’ปSupports Desktop, Mobile and Tablet players (๐ŸŽฎ under development) Controls - SMACK: F/Left Click - CAM LOCK: Q - INFO: E Tap Buttons on Mobile!

Last updated by the developer 13 May 2024, 09:01 UTC.

0
playing (measured 2 Sept 2026, 15:34 UTC)
13,378
lifetime visits
70%
liked (21 ๐Ÿ‘ / 9 ๐Ÿ‘Ž)
54
favourites (4.0 per 1k visits)
8 December 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Katana Doge
3,889 R$
Rubber Chicken
1,120 R$
Doggo Cat
875 R$
Boss Cat
875 R$
Ruler
525 R$
Invisible Cat
525 R$
Rainbow Cat
525 R$
Barbell Bar
525 R$
Heal Cat
175 R$
Bomb Cat
175 R$
Ice Cat
175 R$
Smelly Shoe
123 R$
Deadly Chilli
123 R$
Eggplant
123 R$
Frozen Swordfish
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Beta Tester ยท other10,138 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.