The Last Stop
A Roblox experience owned by Nothing2Serious.
HorrorENExit 8anomaly detectionhorror
The Last Stop is a horror experience created on 2023-12-09. It has recorded 2,098,325 lifetime visits and 79,030 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description outlines gameplay involving identifying anomalies across twenty carts to reach Cart 0.
Description (written by the developer; not a statement by this register)
UNDER 17? PLAY HERE: https://www.roblox.com/games/106948327389782/The-Last-Stop-unrestricted HOW TO PLAY: Memorize how Cart 20 looks. Pay attention to small details like pictures, color, sounds and a bunch of other things. When you leave Cart 20, the other carts could be the same or it could be different. Your objective is to identify the anomaly. If you see something that is wrong, turn back! If not, go forward. Get to Cart 0 to win! New anomaly scanner added to the Store! Only available in Normal mode. “Escape the loop.” Make it through 20 carts looking for anomalies along the way. Pay very close attention as some anomalies are harder to spot than others. -- Join the community server for updates! 👍Like the game if you enjoyed! 🌟Favorite to bookmark! 🔨 Trying to fix as much bugs as possible! Join the community server to report bugs if you encounter any! 😊 Thanks for playing! [Based on the game Exit 8]
Last updated by the developer 6 May 2026, 08:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:52 | 89 | no change |
| 24 Aug 2026, 09:05 | 89 | no change |
| 14 Aug 2026, 09:04 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.