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Boss Slayer

Boss Slayer

A Roblox experience owned by KAJA Simulators.

SimulatorENboss fightssimulatorgrinding

Boss Slayer is a simulator experience created on December 9, 2023. The game has accumulated 47,523,211 lifetime visits and holds 30,945 favorites. Currently, 21 players are active. The title maintains a 75% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

New Updates! 🔪 Kill Monsters! 🐲 Defeat Bosses! 🏆 Level Up And Become Best! Invite your friends for a boost! Tags: Boss,Fight,Simulator,Grind,RPG

Last updated by the developer 5 Mar 2026, 17:14 UTC.

21
playing (measured 10 Aug 2026, 14:45 UTC)
47,523,211
lifetime visits
75%
liked (12,499 👍 / 4,268 👎)
31,309
favourites (0.7 per 1k visits)
9 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Hunter
199 R$
Ultra Lucky
99 R$
Super Lucky
49 R$
VIP
49 R$
Fast Open
19 R$
Lucky
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome10,093,861 · 37.7% win
You Killed Monster! · progression8,799,941 · 33.9% win
You Opened Crate! · collection5,466,593 · 26.2% win
You Got 1K Coins! · collection4,037,966 · 19.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked1 November 2026 — 75 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:4775no change
22 Oct 2026, 14:4575no change
12 Oct 2026, 14:3775no change
2 Oct 2026, 14:3675no change
22 Sept 2026, 14:3575no change
12 Sept 2026, 14:3475no change
2 Sept 2026, 14:3175no change
23 Aug 2026, 14:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.