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🚪🎙️Survive KPOP DEMON HUNTERS In Area 51💗

🚪🎙️Survive KPOP DEMON HUNTERS In Area 51💗

A Roblox experience owned by Scythe Developments.

HorrorENhorrorsurvivalkpop

🚪🎙️Survive KPOP DEMON HUNTERS In Area 51💗 is a horror experience created on 2023-12-09. It records 17,876,528 lifetime visits and 251,228 favorites. The current player count is 0. The title holds a 68% like percentage. The description mentions a Packapunch update and group perks.

Description (written by the developer; not a statement by this register)

🌟 PACKAPUNCH UPDATE 🌟 Welcome To🚪Survive KPOP DEMON HUNTERS In Area 51🔦 If ur actually scared easily don’t play this 💀 🔦Explore the map and run to survive!🗺️ 🧨Fight Against The Enemies!⚔️ 👌Team Up With Ur Friends Or Close Ones!🌟 👍Please Like If You Enjoyed! NOTE: After Purchasing A GamePass Rejoin:) 🎪 ❤️Also Join Our Group "Scythe Developments" To Get Special In Game Percs 🤔

Last updated by the developer 4 Jul 2026, 20:28 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
17,876,528
lifetime visits
67%
liked (2,351 👍 / 1,132 👎)
251,250
favourites (14.1 per 1k visits)
9 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⌛BUY ALL! [30% CHEAPER!]⌛
1,799 R$
🌟OWNER ADMIN! (;cmds)
899 R$
✨MINIGUN!
399 R$
Golden Microphone (ONE SHOT)
350 R$
Donate 😁
350 R$
Subspace Tripmine (OP) [TROLL😂]
350 R$
💫 Ray Gun 🔫
299 R$
Sword Of Light [OP]
222 R$
Grapple Hook
222 R$
DOUBLE HP!
169 R$
Heal Coil
150 R$
Gravity Coil
150 R$
Gravity Coil
150 R$
Turn Into Jinu
134 R$
Basic Microphone
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome613,011 · 100.0% win
You Escaped!! · progression573,659 · 0.00% win
The Missing Bacon · other51,081 · 0.00% win
Enter The Backrooms. · progression12,747 · 0.00% win
So this is the boss.. · progression1,012 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.513 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3067-1
23 Aug 2026, 17:0868no change
13 Aug 2026, 17:0468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.