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BOYS VS GIRLS!

BOYS VS GIRLS!

A Roblox experience owned by GIRLS VS BOYS!.

ShooterENteam battleweapon upgradegender-based teams

BOYS VS GIRLS! is a shooter experience created on 2023-12-10. It currently has 123 players online. The game has accumulated 106,611,133 lifetime visits and 7,398,853 favorites. User engagement metrics show an 80% like percentage. The description indicates gameplay involves battling opposing teams to earn coins for weapon upgrades.

Description (written by the developer; not a statement by this register)

⚔️ Battle against the opposite team and strive to be the best team out there! ⬆️ Get coins in order to upgrade your weapons 💵 You can get money by eliminating the opposing team ✅ Join the group + LIKE THE GAME to get +10 health 🤩 Like + Favourite the game for more updates

Last updated by the developer 20 Aug 2026, 04:26 UTC.

89
playing (measured 21 Aug 2026, 20:54 UTC)
106,678,683
lifetime visits
80%
liked (46,849 👍 / 11,819 👎)
7,405,191
favourites (69.4 per 1k visits)
10 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8910898.510 August 2026 — 108 players21 August 2026 — 89 players10 August 202621 August 2026
2 measurements spanning 11 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–111 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5489-19
10 Aug 2026, 14:52108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥Minigun (OP)
1,299 R$
💨Flying Carpet!
999 R$
❤️x2 Health
399 R$
💥Rocket Launcher
399 R$
24K Gold Sniper (SNIPER SKIN)
299 R$
Ban Hammer (SWORD SKIN)
299 R$
⚡Move Faster!
299 R$
👑VIP
249 R$
🌊OP BOAT (PERMANENT)
99 R$
⚡Jump Higher!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome39,378,496 · 100.0% win
10 Kills · other4,169,508 · 4.6% win
50 Kills · progression1,212,448 · 1.6% win
100 Kills · progression670,515 · 0.60% win
250 Kills · other291,754 · 0.50% win
500 Kills · progression153,382 · 0.40% win
1000 Kills · progression76,469 · 0.30% win
2500 Kills · progression26,518 · 0.10% win
You Met a Developer! · other12,726 · 0.00% win
5000 Kills · progression10,291 · 0.00% win
10000 Kills · progression3,495 · 0.00% win
You met the owner! · social2,481 · 0.00% win
15000 Kills · progression1,858 · 0.00% win
25000 Kills · progression889 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1580no change
23 Aug 2026, 13:0680no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.